#include <graphics/YiRectangle.h>
◆ YI_FLOAT_RECT() [1/4]
YI_FLOAT_RECT::YI_FLOAT_RECT |
( |
| ) |
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◆ YI_FLOAT_RECT() [2/4]
YI_FLOAT_RECT::YI_FLOAT_RECT |
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float |
left, |
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float |
top, |
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float |
right, |
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float |
bottom |
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) |
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◆ YI_FLOAT_RECT() [3/4]
◆ YI_FLOAT_RECT() [4/4]
YI_FLOAT_RECT::YI_FLOAT_RECT |
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const YI_RECT & |
rect | ) |
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explicit |
◆ operator!=()
bool YI_FLOAT_RECT::operator!= |
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const YI_FLOAT_RECT & |
rhs | ) |
const |
◆ operator<()
◆ operator<=()
bool YI_FLOAT_RECT::operator<= |
( |
const YI_FLOAT_RECT & |
rhs | ) |
const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
bool YI_FLOAT_RECT::operator== |
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const YI_FLOAT_RECT & |
rhs | ) |
const |
◆ operator>()
◆ operator>=()
bool YI_FLOAT_RECT::operator>= |
( |
const YI_FLOAT_RECT & |
rhs | ) |
const |
◆ Set()
void YI_FLOAT_RECT::Set |
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float |
_left, |
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float |
_top, |
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float |
_right, |
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float |
_bottom |
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) |
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◆ bottom
float YI_FLOAT_RECT::bottom |
◆ left
float YI_FLOAT_RECT::left |
◆ right
float YI_FLOAT_RECT::right |
◆ top
The documentation for this struct was generated from the following file: