You.i Engine
CYIAssetTextureBase::TextureConfig Struct Reference

Detailed Description

Structure containing texture configuration

#include <asset/YiAssetTextureBase.h>

Public Member Functions

 TextureConfig ()
 
bool operator== (const CYIAssetTextureBase::TextureConfig &rhs) const
 
bool operator!= (const CYIAssetTextureBase::TextureConfig &rhs) const
 

Public Attributes

WrapMode wrapS
 
WrapMode wrapT
 
Filtering minFilter
 
Filtering magFilter
 
bool useMipmaps
 

Constructor & Destructor Documentation

◆ TextureConfig()

CYIAssetTextureBase::TextureConfig::TextureConfig ( )

Member Function Documentation

◆ operator!=()

bool CYIAssetTextureBase::TextureConfig::operator!= ( const CYIAssetTextureBase::TextureConfig rhs) const

◆ operator==()

bool CYIAssetTextureBase::TextureConfig::operator== ( const CYIAssetTextureBase::TextureConfig rhs) const

Member Data Documentation

◆ magFilter

Filtering CYIAssetTextureBase::TextureConfig::magFilter

◆ minFilter

Filtering CYIAssetTextureBase::TextureConfig::minFilter

◆ useMipmaps

bool CYIAssetTextureBase::TextureConfig::useMipmaps

◆ wrapS

WrapMode CYIAssetTextureBase::TextureConfig::wrapS

◆ wrapT

WrapMode CYIAssetTextureBase::TextureConfig::wrapT

The documentation for this struct was generated from the following file: