Provides an implementation of a button which maintains a state based on user interaction.
This toggle button can be used to accept user interaction and trigger an event based on signals emitted by this class at various stages of interaction. Once pressed the toggle button will remain in the toggled on state until the user presses the button again to toggle the button into the toggled off state.
The class maintains the various state timelines and plays them at the various stages of interaction, see below for supported timelines:
View Template Specification
Type | Labels | Property | Description |
Marker | Press | Optional | The timeline to play when pressed down in the unchecked state. Releasing will cause the state of the toggle button to go from unchecked to checked, and the 'Toggle-On' marker to be played. |
Marker | Press-Checked | Optional | The timeline to play when pressed down in the checked state. Releasing will cause the state of the toggle button to go from checked to unchecked, and the 'Toggle-Off' marker to be played. |
Marker | Toggle-On | Optional | The timeline to play when going from the unchecked to checked state. The reverse will be played if 'Toggle-Off' marker is not provided. |
Marker | Toggle-Off | Optional | The timeline to play when going from the checked to unchecked state. The reverse will be played if 'Toggle-On' marker is not provided. |
Marker | Disable | Optional | The timeline to play when disabled in the unchecked state. The reverse will be played when going from disabled to enabled state. |
Marker | Disable-Checked | Optional | The timeline to play when disabled in the checked state. The reverse will be played when going from disabled to enabled state. |
Marker | Up-Over | Optional | The timeline to play when a cursor enters the button area in the unchecked state. If this marker is not provided, the reverse of 'Over-Up' marker will be played. |
Marker | Up-Over-Checked | Optional | The timeline to play when a cursor enters the button area in the checked state. If this marker is not provided, the reverse of 'Over-Up-Checked' marker will be played. |
Marker | Over-Up | Optional | The timeline to play when a cursor leaves the button area in the unchecked state. If this marker is not provided, the reverse of 'Up-Over' marker will be played. |
Marker | Over-Up-Checked | Optional | The timeline to play when a cursor leaves the button area in the checked state. If this marker is not provided, the reverse of 'Up-Over-Checked' marker will be played. |
Marker | Down-Up | Optional | The timeline to play when a cursor leaves the button area while being pressed in the unchecked state. If this marker is not provided, the reverse of 'Press' will be played. The state of the toggle button will not change. |
Marker | Down-Up-Checked | Optional | The timeline to play when a cursor leaves the button area while being pressed in the checked state. If this marker is not provided, the reverse of 'Press-Checked' will be played. The state of the toggle button will not change. |
Marker | FocusIn-Checked | Optional | An alternative to CYISceneView's 'FocusIn' timeline, that will be played when the button gains focus in the checked state. If this marker is not provided, 'FocusIn' will be played instead. |
Marker | FocusOut-Checked | Optional | An alternative to CYISceneView's 'FocusOut' timeline, that will be played when the button loses focus in the checked state. If this marker is not provided, 'FocusOut' will be played instead. If 'FocusOut' is not provided either, the next fallback is 'FocusIn-Checked' played in reverse, and failing that, 'FocusIn' played in reverse. |
Marker | FocusIn-Toggle-Transition | Optional | A transition animation for focus states. Meant to provide a way to make the change from FocusIn to FocusIn-Checked look visually correct. Automatically played when a button toggles on and it has focus. |
Marker | FocusIn-Checked-Toggle-Transition | Optional | A transition animation for focus states. Meant to provide a way to make the change from FocusIn-Checked to FocusIn look visually correct. Automatically played when a button toggles off and it has focus. |
Node | Text OR Placeholder-Text | Optional | Text displayed on the button, which can be set using SetText(). |
Node | TextPressed OR Placeholder-TextPressed | Optional | Text displayed on the button when pressed, which can be set using SetText(). This is useful if you want a different font or color when pressed. |
Comment | text | Optional | Corresponds to: SetText(). Contains a quoted string, which will be set as the text of this button, assuming the correct text nodes are present. |
Toggle buttons are automatically marked focusable when the 'FocusIn' timeline (specified in CYISceneView) is present. The enter or select keys are used to activate a focused button.
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| CYIToggleButtonView () |
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virtual | ~CYIToggleButtonView () |
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virtual bool | Init () override |
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void | SetToggled (bool isToggled) |
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void | ToggleOn () |
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void | ToggleOff () |
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bool | IsToggledOn () const |
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void | SetState (CYIAbstractButtonView::EnableState enabledState, ToggleState toggleState) |
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| CYIAbstractButtonView () |
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virtual | ~CYIAbstractButtonView () |
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void | Enable () |
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void | Disable () |
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void | SetEnabled (bool enabled) |
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bool | IsEnabled () const |
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bool | IsPressed () const |
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bool | IsOver () const |
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void | SetText (const CYIString &text) |
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const CYIString & | GetText () const |
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void | SetButtonID (int32_t buttonID) |
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int32_t | GetButtonID () const |
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| CYISceneView () |
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virtual | ~CYISceneView () |
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bool | BuildFromTemplate (CYISceneManager *pSceneManager, const std::shared_ptr< CYIAssetViewTemplate > &pAssetViewTemplate, CYISceneManager::MissingClassHandlingMode missingHandlingMode=CYISceneManager::MissingClassHandlingMode::Abort) |
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bool | IsInitialized () const |
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void | SetClippingAreaNode (CYISceneNode *pClippingNode) |
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virtual CYIOptional< CYIStringView > | GetProperty (CYIStringView propertyName) const override |
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bool | GetProperty (CYIStringView propertyName, CYIString *pValue) const |
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virtual std::map< CYIString, CYIString > | GetProperties () const override |
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virtual void | ForEachProperty (const std::function< void(const CYIString &, const CYIString &)> &action) const override |
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virtual bool | HasProperties () const override |
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void | EnableDefaultHitZone () |
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bool | IsResponsiveLayoutEnabled () const |
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void | EnableResponsiveLayout () |
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void | DisableResponsiveLayout () |
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void | AddAnchor (EYIAnchorType anchorType) |
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YI_ANCHOR_DATA | GetAnchor (EYIAnchorType anchorType) const |
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virtual const CYISceneView::AssetRequirement * | GetAssetRequirements (uint32_t *pRequirementCount) |
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CYIAbstractTimeline * | GetInTimeline () const |
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CYIAbstractTimeline * | GetOutTimeline () const |
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CYIAbstractTimeline * | GetFocusInTimeline () const |
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CYIAbstractTimeline * | GetFocusOutTimeline () const |
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virtual bool | HandlesFocusInDescendants () const |
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virtual bool | RequestFocus (CYIFocus::Direction direction=CYIFocus::Direction::Forward, CYIFocus::FocusRootRule focusRootRule=CYIFocus::FocusRootRule::DescendantsUpdateContext, const CYIAABB &previousFocusRect=CYIAABB(), const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) |
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bool | HasFocus () const |
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void | SetFocusable (bool focusable) |
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bool | IsFocusable () const |
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bool | CanBeFocused () const |
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void | SetNextFocus (CYISceneView *pView, CYIFocus::Direction direction) |
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CYISceneView * | GetNextFocus (CYIFocus::Direction direction) const |
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virtual void | SetInitiallyFocusedView (CYISceneView *pView, InitialFocusLifetime initialFocusLifetime=InitialFocusLifetime::Persistent) |
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CYISceneView * | GetInitiallyFocusedView () const |
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CYISceneView::InitialFocusLifetime | GetInitialFocusLifetime () const |
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CYISceneView * | FindNextFocus (CYIFocus::Direction direction, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const |
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CYISceneView * | FindNextFocus (CYIFocus::Direction direction, CYIAABB &screenSpaceFocusRegion, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const |
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virtual CYISceneView * | FindNextFocusInDescendants (const CYISceneView *pCurrentFocusView, CYIFocus::Direction direction, CYIAABB &screenSpaceFocusRegion, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const |
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const CYISceneNode * | GetFocusRoot () const |
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CYISceneView * | GetFocusHandler () const |
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virtual void | OnFocusGained () |
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virtual void | FocusGained () |
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virtual void | OnFocusLost () |
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virtual void | FocusLost () |
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virtual void | FocusGainedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) override |
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virtual bool | ContainsFocusableDescendant (const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const override |
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const std::shared_ptr< CYIAssetViewTemplate > & | GetViewTemplate () const |
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const std::vector< CYIString > & | GetChildTemplateNames () |
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template<typename T > |
T * | BuildTimeline (const CYIString &markerName) |
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CYITimeline * | BuildTimeline (const CYIString &markerName, int32_t startOffset, int32_t duration) |
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CYIAbstractTimeline * | GetTimeline (CYIMarkerData::ID id) |
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virtual CYIAbstractTimeline * | GetTimeline (CYIStringView markerName, TimelineGetMode mode=TimelineGetMode::GetDefault) |
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std::map< CYIString, CYITimeline * > | GetSimpleTimelines () const |
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std::map< CYIString, CYIAbstractTimeline * > | GetTimelines () const |
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bool | FindTimeline (CYIAbstractTimeline *&pTimeline, CYIStringView markerName, FetchType type, const CYIString &tag="", TimelineGetMode mode=TimelineGetMode::GetDefault) |
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CYITimelineGroup * | GetTimelineGroup (CYIStringView markerName) |
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void | BuildAnchorList () |
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virtual void | Reset () |
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void | SetLayout (std::unique_ptr< CYILayout > pLayout) |
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const CYILayout * | GetLayout () const |
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CYILayout * | GetLayout () |
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virtual void | Measure (const MeasureSpec &widthSpec, const MeasureSpec &heightSpec, const MeasureSpec &depthSpec) override |
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virtual void | ApplyMeasurements () override |
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| CYISceneNode () |
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virtual | ~CYISceneNode () |
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bool | IsInitialized () const |
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void | ForceDirty () |
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void | SetDirtyFlag (DirtyFlag dirtyFlag) |
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DirtyFlag | GetDirtyFlag () const |
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DirtyFlag | GetPreviousDirtyFlag () const |
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const CYIString & | GetName () const |
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CYIString | GetUniqueName () const |
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void | SetSceneManager (CYISceneManager *pSceneManager) |
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void | SetName (const CYIString &name) |
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int32_t | GetID () const |
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void | SetID (int32_t id) |
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uint64_t | GetUniqueID () const |
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bool | AddChild (std::unique_ptr< CYISceneNode > pSceneNode) |
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bool | AddChild (std::unique_ptr< CYISceneNode >, size_t index) |
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bool | InsertChildAfter (CYISceneNode *pRefNode, std::unique_ptr< CYISceneNode > pSceneNode) |
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std::unique_ptr< CYISceneNode > | RemoveChild (CYISceneNode *pSceneNode) |
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bool | ReorderChild (size_t fromIndex, size_t toIndex) |
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CYITransform * | GetTransform () |
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CYISceneNode * | GetParent () const |
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bool | ChangeParent (CYISceneNode *pParent) |
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CYISceneNode * | GetDrawParent () const |
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bool | IsAncestorOf (const CYISceneNode *pNode) const |
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CYISceneManager * | GetSceneManager () const |
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size_t | GetChildCount () const |
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uint32_t | GetChildCountRecursive () const |
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CYISceneNode * | GetChild (size_t index) const |
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Iterator | begin (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
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Iterator | end (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
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ReverseIterator | rbegin (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
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ReverseIterator | rend (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
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CYISceneNode * | GetChild (const CYIString &name) const |
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size_t | GetDrawChildCount () const |
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CYISceneNode * | GetDrawChild (size_t index) const |
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CYISceneNode * | GetDrawChildByID (int32_t id) const |
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template<class YI_SCENE_NODE_SUBCLASS > |
YI_SCENE_NODE_SUBCLASS * | GetChild (uint32_t targetMatchedNodeCount=1) const |
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template<class YI_SCENE_NODE_SUBCLASS > |
std::list< YI_SCENE_NODE_SUBCLASS * > | GetChildren () const |
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template<class YI_SCENE_NODE_SUBCLASS > |
std::list< YI_SCENE_NODE_SUBCLASS * > | GetDrawChildren () const |
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size_t | GetIndexOfChild (const CYISceneNode *pSceneNode) const |
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size_t | GetIndexOfDrawChild (const CYISceneNode *pSceneNode) const |
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void | Show () |
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void | Hide () |
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void | SetVisibility (bool visible) |
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void | SetOpacity (float opacity) |
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float | GetCompositeOpacity () const |
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float | GetLocalOpacity () const |
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bool | IsVisible () const |
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bool | IsTrulyVisible () const |
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bool | IsPerceptible () const |
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CYISceneNode * | GetNode (CYIStringView name) |
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CYISceneNode * | GetNode (CYIStringView name, const CYIRuntimeTypeInfo &enforceClassType) |
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CYISceneNode * | GetNode (const CYIRuntimeTypeInfo &enforceClassType) |
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CYISceneNode * | GetNodeAfterTarget (const CYIRuntimeTypeInfo &enforceClassType, CYISceneNode *pStartAfterTarget) |
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template<class YI_SCENE_NODE_SUBCLASS > |
YI_SCENE_NODE_SUBCLASS * | GetNode (CYIStringView name) |
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CYISceneNode * | GetNode (const int32_t id) |
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CYISceneNode * | GetNode (const int32_t id, const CYIRuntimeTypeInfo &enforceClassType) |
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CYISceneNode * | GetNodeWithUniqueID (uint64_t uniqueID) |
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template<class YI_SCENE_NODE_SUBCLASS > |
bool | FindNode (YI_SCENE_NODE_SUBCLASS *&pNode, CYIStringView nodeName, FetchType type, const CYIString &tag) |
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std::list< CYISceneNode * > | GetNodes (CYIStringView name) |
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std::list< CYISceneNode * > | GetNodes (int32_t id) |
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std::list< CYISceneNode * > | GetNodes (const CYIRuntimeTypeInfo &enforceClassType) |
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template<class YI_SCENE_NODE_SUBCLASS > |
const YI_SCENE_NODE_SUBCLASS * | GetNode (uint32_t targetMatchedNodeCount=1) const |
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template<class YI_SCENE_NODE_SUBCLASS > |
YI_SCENE_NODE_SUBCLASS * | GetNode (uint32_t targetMatchedNodeCount=1) |
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void | SetMesh (const std::shared_ptr< CYIMesh > &pMesh) |
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bool | SetNPatchBitmap (const std::shared_ptr< CYIBitmap > &pNPatchBitmap) |
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void | ClearNPatch () |
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void | SetMaterial (const std::shared_ptr< CYIMaterial > &pMaterial, size_t index=0) |
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void | AddEffect (const std::shared_ptr< CYIEffect > &pEffect) |
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void | RemoveEffect (const std::shared_ptr< CYIEffect > &pEffect) |
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size_t | GetEffectCount () const |
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const std::shared_ptr< CYIEffect > & | GetEffect (size_t index) const |
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void | ConnectEffectsToTimelines (const CYITimelineTrack *pTrack) |
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void | AddMask (std::unique_ptr< CYIMask > pMask) |
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std::unique_ptr< CYIMask > | RemoveMask (const CYIMask *pMask) |
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size_t | GetMaskCount () const |
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const CYIMask * | GetMask (size_t index) const |
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CYIMask * | GetMask (size_t index) |
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const std::shared_ptr< CYIMesh > & | GetMesh () const |
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const std::shared_ptr< CYIBitmap > & | GetNPatchBitmap () const |
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size_t | GetMaterialCount () const |
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const std::shared_ptr< CYIMaterial > & | GetMaterial (size_t index=0) const |
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const std::shared_ptr< IYIUniformBufferObject > & | GetShaderUniforms () const |
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void | SetMeshTransform (const glm::mat4 &transform) |
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void | DestroyChildren () |
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glm::mat4 | GetLocalTransform () const |
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glm::mat4 | GetWorldTransform () const |
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bool | Intersects (const CYISceneNode *pNode) const |
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void | SetRenderTarget (const std::shared_ptr< CYIRenderTarget > &pRenderTarget) |
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const std::shared_ptr< CYIRenderTarget > & | GetRenderTarget () const |
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virtual void | OnPreBuildDrawList (std::vector< IYIRenderer::Command > *pDrawList, std::vector< CYIAbstractCameraSceneNode *> *pDrawWithCameraList) |
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virtual void | OnPostBuildDrawList (std::vector< IYIRenderer::Command > *pDrawList) |
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const CYIAABB & | GetWorldAABB () const |
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const CYIAABB & | GetLocalAABB () const |
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void | SetAnchorPoint (const glm::vec3 &anchorPoint) |
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void | SetAnchorPoint (float x, float y, float z) |
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void | SetAnchorPointX (float x) |
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void | SetAnchorPointY (float y) |
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void | SetAnchorPointZ (float z) |
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void | SetPosition (const glm::vec3 &position) |
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void | SetPosition (float x, float y, float z) |
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void | SetPositionX (float x) |
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void | SetPositionY (float y) |
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void | SetPositionZ (float z) |
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void | SetRotation (const glm::vec3 &rotation) |
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void | SetRotation (float pitchDegrees, float yawDegrees, float rollDegrees) |
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void | SetRotationX (float pitchDegrees) |
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void | SetRotationY (float yawDegrees) |
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void | SetRotationZ (float rollDegrees) |
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void | SetOrientation (float pitchDegrees, float yawDegrees, float rollDegrees) |
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void | SetOrientation (const glm::quat &orientation) |
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void | SetScale (const glm::vec3 &scale) |
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void | SetScale (float factorX, float factorY, float factorZ) |
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void | SetScaleX (float factor) |
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void | SetScaleY (float factor) |
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void | SetScaleZ (float factor) |
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const glm::vec3 & | GetPosition () const |
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const glm::vec3 & | GetScale () const |
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const glm::vec3 & | GetWorldScale () const |
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const glm::vec3 & | GetWorldSurfaceScale () const |
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const glm::vec3 & | GetRotation () const |
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const glm::quat & | GetOrientation () const |
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const glm::vec3 & | GetAnchorPoint () const |
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virtual void | SetSize (const glm::vec3 &size, bool dirtyLayout=true) |
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const glm::vec3 & | GetSize () const |
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const glm::vec3 & | GetInitialSize () const |
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void | SetMeasuredSize (const glm::vec3 &measuredSize) |
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const glm::vec3 & | GetMeasuredSize () const |
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void | SetInternalCustomTimelineValue (uint32_t trackID, const CYIVariant &value) |
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virtual void | SetCustomTimelineValue (uint32_t trackID, const CYIVariant &value) |
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void | SetClippingOn () |
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void | SetClippingOff () |
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bool | GetClipping () const |
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void | SetClippingBox (const CYIAABB &worldBox) |
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const CYIAABB & | GetClippingBox () const |
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void | StartPropertyAnimation (PropertyAnimation::Type propType, float from, float to, uint32_t durMs, CYITimeInterpolator *pTimeInterpolator=nullptr, bool dirtyLayout=true) |
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void | StopPropertyAnimation (PropertyAnimation::Type propType) |
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void | UpdateLocalSpaceCollision (CYIActionEvent *pActionEvent) |
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virtual bool | BroadcastEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) |
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void | UpdateEventForLocalSpace (CYIActionEvent *pActionEvent, glm::vec3 &rayOrigin, glm::vec3 &rayNonOriginPoint) const |
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bool | IsBoundingBoxHit (const CYIRay &worldSpaceRay) const |
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bool | IsMeshHit (const CYIRay &worldSpaceRay) const |
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void | DumpTree () const |
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void | StartCaptureKeyboardEvents () |
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void | StopCaptureKeyboardEvents () |
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void | StartCaptureTrackpadEvents () |
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void | StopCaptureTrackpadEvents () |
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void | StartCapturePointerEvents (uint8_t pointerID) |
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void | StopCapturePointerEvents (uint8_t pointerID) |
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bool | DrawBehindChildren (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
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bool | DrawInFrontOfChildren (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
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bool | DrawBehind (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
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bool | DrawInFront (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
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bool | IsFocusRoot () const |
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void | SetIsFocusRoot (bool isFocusRoot) |
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virtual void | OnFocusGainedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
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virtual void | OnFocusLostInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
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virtual void | FocusLostInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
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virtual void | OnFocusChangedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
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virtual void | FocusChangedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
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void | SetUseLocalTransformAndAlpha (bool use) |
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bool | GetProperty (CYIStringView propertyName, CYIString *pValue) const |
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void | SetProperty (const CYIString &propertyName, const CYIString &propertyValue) |
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std::shared_ptr< CYISceneNodeProxy > | GetSceneNodeProxy () const |
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void | SetLayoutConfig (std::unique_ptr< CYILayoutConfig > pLayoutConfig) |
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const CYILayoutConfig * | GetLayoutConfig (LayoutConfigFetchMode fetchMode=LayoutConfigFetchMode::LazyInstantiate) const |
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CYILayoutConfig * | GetLayoutConfig (LayoutConfigFetchMode fetchMode=LayoutConfigFetchMode::LazyInstantiate) |
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void | SetLayoutState (std::unique_ptr< CYILayoutState > pLayoutState) |
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const CYILayoutState * | GetLayoutState () const |
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CYILayoutState * | GetLayoutState () |
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void | RequestLayout () |
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LayoutDirtyFlag | GetLayoutDirtyFlag () const |
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virtual void | SetLayoutDirtyFlag (LayoutDirtyFlag flag) |
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virtual CYIAbstractCameraSceneNode * | FindActiveCamera (const CYISceneNode *pTargetSceneNode=nullptr) const |
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CYIAccessibilityAttributes::Accessible | GetAccessible () const |
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void | SetAccessible (CYIAccessibilityAttributes::Accessible accessible) |
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const CYIAccessibilityAttributes * | GetAccessibilityAttributes () const |
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std::unique_ptr< CYIAccessibilityAttributes > | TakeAccessibilityAttributes () |
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void | SetAccessibilityAttributes (std::unique_ptr< CYIAccessibilityAttributes > pAttributes) |
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const CYIRenderable * | GetRenderable () const |
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template<typename T > |
bool | CanCastTo () const |
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CYIAdjustmentLayerSceneNode * | GetLastAdjustmentLayer () const |
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| CYIEventTarget () |
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virtual | ~CYIEventTarget () |
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bool | AddEventListener (CYIEvent::Type eventType, CYIEventHandler *pListener, CYIEventTarget::Phase phase=CYIEventTarget::Phase::Bubble) |
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bool | RemoveEventListener (CYIEvent::Type eventType, CYIEventHandler *pListener, CYIEventTarget::Phase phase=CYIEventTarget::Phase::Bubble) |
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void | SetSpecialTypeFlag (SpecialEventTargetType type) |
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void | ClearSpecialTypeFlag (SpecialEventTargetType type) |
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SpecialEventTargetType | GetSpecialTypes () const |
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const std::shared_ptr< CYIEventTargetProxy > & | GetProxy () const |
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Public Member Functions inherited from CYISignalHandler |
| CYISignalHandler () |
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| CYISignalHandler (const CYISignalHandler &signalHandler) |
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virtual | ~CYISignalHandler () |
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CYISignalHandler & | operator= (const CYISignalHandler &signalHandler) |
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void | MoveToThread (CYIThread *pThread) |
| This function allows the user to override the default thread affinity to any CYIThread that may or may not be running. More...
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CYIThreadHandle | GetThreadAffinity () const |
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void | SetThreadAffinity (const CYIThreadHandle &threadAffinity) |
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virtual bool | IsConnected () const |
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virtual bool | IsConnected (const CYISignalBase &signal) const |
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void | Disconnect (CYISignalBase &signal) |
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void | DisconnectFromAllSignals () |
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| Listener () |
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virtual | ~Listener () |
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virtual void | OnThreadStarted (CYIThread *) |
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virtual void | OnThreadTerminated (CYIThread *) |
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virtual void | OnThreadFinished (CYIThread *) |
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virtual | ~IYIPropertiesSource ()=default |
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bool | GetProperty (CYIStringView propertyName, CYIString *pValue) const |
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Public Member Functions inherited from CYIEventHandler |
| CYIEventHandler () |
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| CYIEventHandler (const CYIEventHandler &) |
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virtual | ~CYIEventHandler () |
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CYIEventHandler & | operator= (const CYIEventHandler &) |
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bool | RegisterEventFilter (CYIEventFilter *pFilter) |
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bool | UnregisterEventFilter (CYIEventFilter *pFilter) |
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bool | PreFilter (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) |
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bool | PostFilter (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) |
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bool | AreEventsEnabled () const |
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void | EnableEvents (bool enable) |
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