Template for a After Effects composition representing a progress bar.
This class will be instantiated when the AE artist specifies "class: CYIProgressBarView" in the comment area of a specific composition.
View Template Specification
Type | Labels | Property | Description |
---|---|---|---|
Marker | ProgressStart | Required | represents the animation from 0% to 100% of the progression |
#include <view/YiProgressBarView.h>
Public Member Functions | |
CYIProgressBarView () | |
virtual | ~CYIProgressBarView () |
virtual bool | Init () override |
virtual void | SetProgress (float percentage) |
virtual float | GetProgress () const |
virtual const CYISceneView::AssetRequirement * | GetAssetRequirements (uint32_t *pRequirementCount) override |
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CYISceneView () | |
virtual | ~CYISceneView () |
bool | BuildFromTemplate (CYISceneManager *pSceneManager, const std::shared_ptr< CYIAssetViewTemplate > &pAssetViewTemplate, CYISceneManager::MissingClassHandlingMode missingHandlingMode=CYISceneManager::MissingClassHandlingMode::Abort) |
bool | IsInitialized () const |
void | SetClippingAreaNode (CYISceneNode *pClippingNode) |
virtual CYIOptional< CYIStringView > | GetProperty (CYIStringView propertyName) const override |
bool | GetProperty (CYIStringView propertyName, CYIString *pValue) const |
virtual std::map< CYIString, CYIString > | GetProperties () const override |
virtual void | ForEachProperty (const std::function< void(const CYIString &, const CYIString &)> &action) const override |
virtual bool | HasProperties () const override |
void | EnableDefaultHitZone () |
bool | IsResponsiveLayoutEnabled () const |
void | EnableResponsiveLayout () |
void | DisableResponsiveLayout () |
void | AddAnchor (EYIAnchorType anchorType) |
YI_ANCHOR_DATA | GetAnchor (EYIAnchorType anchorType) const |
CYIAbstractTimeline * | GetInTimeline () const |
CYIAbstractTimeline * | GetOutTimeline () const |
CYIAbstractTimeline * | GetFocusInTimeline () const |
CYIAbstractTimeline * | GetFocusOutTimeline () const |
virtual bool | HandlesFocusInDescendants () const |
virtual bool | RequestFocus (CYIFocus::Direction direction=CYIFocus::Direction::Forward, CYIFocus::FocusRootRule focusRootRule=CYIFocus::FocusRootRule::DescendantsUpdateContext, const CYIAABB &previousFocusRect=CYIAABB(), const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) |
bool | HasFocus () const |
void | SetFocusable (bool focusable) |
bool | IsFocusable () const |
bool | CanBeFocused () const |
void | SetNextFocus (CYISceneView *pView, CYIFocus::Direction direction) |
CYISceneView * | GetNextFocus (CYIFocus::Direction direction) const |
virtual void | SetInitiallyFocusedView (CYISceneView *pView, InitialFocusLifetime initialFocusLifetime=InitialFocusLifetime::Persistent) |
CYISceneView * | GetInitiallyFocusedView () const |
CYISceneView::InitialFocusLifetime | GetInitialFocusLifetime () const |
CYISceneView * | FindNextFocus (CYIFocus::Direction direction, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const |
CYISceneView * | FindNextFocus (CYIFocus::Direction direction, CYIAABB &screenSpaceFocusRegion, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const |
virtual CYISceneView * | FindNextFocusInDescendants (const CYISceneView *pCurrentFocusView, CYIFocus::Direction direction, CYIAABB &screenSpaceFocusRegion, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const |
const CYISceneNode * | GetFocusRoot () const |
CYISceneView * | GetFocusHandler () const |
virtual void | OnFocusGained () |
virtual void | FocusGained () |
virtual void | OnFocusLost () |
virtual void | FocusLost () |
virtual void | FocusGainedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) override |
virtual bool | ContainsFocusableDescendant (const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const override |
const std::shared_ptr< CYIAssetViewTemplate > & | GetViewTemplate () const |
const std::vector< CYIString > & | GetChildTemplateNames () |
template<typename T > | |
T * | BuildTimeline (const CYIString &markerName) |
CYITimeline * | BuildTimeline (const CYIString &markerName, int32_t startOffset, int32_t duration) |
CYIAbstractTimeline * | GetTimeline (CYIMarkerData::ID id) |
virtual CYIAbstractTimeline * | GetTimeline (CYIStringView markerName, TimelineGetMode mode=TimelineGetMode::GetDefault) |
std::map< CYIString, CYITimeline * > | GetSimpleTimelines () const |
std::map< CYIString, CYIAbstractTimeline * > | GetTimelines () const |
bool | FindTimeline (CYIAbstractTimeline *&pTimeline, CYIStringView markerName, FetchType type, const CYIString &tag="", TimelineGetMode mode=TimelineGetMode::GetDefault) |
CYITimelineGroup * | GetTimelineGroup (CYIStringView markerName) |
void | BuildAnchorList () |
virtual void | Reset () |
void | SetLayout (std::unique_ptr< CYILayout > pLayout) |
const CYILayout * | GetLayout () const |
CYILayout * | GetLayout () |
virtual void | Measure (const MeasureSpec &widthSpec, const MeasureSpec &heightSpec, const MeasureSpec &depthSpec) override |
virtual void | ApplyMeasurements () override |
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CYISceneNode () | |
virtual | ~CYISceneNode () |
bool | IsInitialized () const |
void | ForceDirty () |
void | SetDirtyFlag (DirtyFlag dirtyFlag) |
DirtyFlag | GetDirtyFlag () const |
DirtyFlag | GetPreviousDirtyFlag () const |
const CYIString & | GetName () const |
CYIString | GetUniqueName () const |
void | SetSceneManager (CYISceneManager *pSceneManager) |
void | SetName (const CYIString &name) |
int32_t | GetID () const |
void | SetID (int32_t id) |
uint64_t | GetUniqueID () const |
bool | AddChild (std::unique_ptr< CYISceneNode > pSceneNode) |
bool | AddChild (std::unique_ptr< CYISceneNode >, size_t index) |
bool | InsertChildAfter (CYISceneNode *pRefNode, std::unique_ptr< CYISceneNode > pSceneNode) |
std::unique_ptr< CYISceneNode > | RemoveChild (CYISceneNode *pSceneNode) |
bool | ReorderChild (size_t fromIndex, size_t toIndex) |
CYITransform * | GetTransform () |
CYISceneNode * | GetParent () const |
bool | ChangeParent (CYISceneNode *pParent) |
CYISceneNode * | GetDrawParent () const |
bool | IsAncestorOf (const CYISceneNode *pNode) const |
CYISceneManager * | GetSceneManager () const |
size_t | GetChildCount () const |
uint32_t | GetChildCountRecursive () const |
CYISceneNode * | GetChild (size_t index) const |
Iterator | begin (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
Iterator | end (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
ReverseIterator | rbegin (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
ReverseIterator | rend (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const |
CYISceneNode * | GetChild (const CYIString &name) const |
size_t | GetDrawChildCount () const |
CYISceneNode * | GetDrawChild (size_t index) const |
CYISceneNode * | GetDrawChildByID (int32_t id) const |
template<class YI_SCENE_NODE_SUBCLASS > | |
YI_SCENE_NODE_SUBCLASS * | GetChild (uint32_t targetMatchedNodeCount=1) const |
template<class YI_SCENE_NODE_SUBCLASS > | |
std::list< YI_SCENE_NODE_SUBCLASS * > | GetChildren () const |
template<class YI_SCENE_NODE_SUBCLASS > | |
std::list< YI_SCENE_NODE_SUBCLASS * > | GetDrawChildren () const |
size_t | GetIndexOfChild (const CYISceneNode *pSceneNode) const |
size_t | GetIndexOfDrawChild (const CYISceneNode *pSceneNode) const |
void | Show () |
void | Hide () |
void | SetVisibility (bool visible) |
void | SetOpacity (float opacity) |
float | GetCompositeOpacity () const |
float | GetLocalOpacity () const |
bool | IsVisible () const |
bool | IsTrulyVisible () const |
bool | IsPerceptible () const |
CYISceneNode * | GetNode (CYIStringView name) |
CYISceneNode * | GetNode (CYIStringView name, const CYIRuntimeTypeInfo &enforceClassType) |
CYISceneNode * | GetNode (const CYIRuntimeTypeInfo &enforceClassType) |
CYISceneNode * | GetNodeAfterTarget (const CYIRuntimeTypeInfo &enforceClassType, CYISceneNode *pStartAfterTarget) |
template<class YI_SCENE_NODE_SUBCLASS > | |
YI_SCENE_NODE_SUBCLASS * | GetNode (CYIStringView name) |
CYISceneNode * | GetNode (const int32_t id) |
CYISceneNode * | GetNode (const int32_t id, const CYIRuntimeTypeInfo &enforceClassType) |
CYISceneNode * | GetNodeWithUniqueID (uint64_t uniqueID) |
template<class YI_SCENE_NODE_SUBCLASS > | |
bool | FindNode (YI_SCENE_NODE_SUBCLASS *&pNode, CYIStringView nodeName, FetchType type, const CYIString &tag) |
std::list< CYISceneNode * > | GetNodes (CYIStringView name) |
std::list< CYISceneNode * > | GetNodes (int32_t id) |
std::list< CYISceneNode * > | GetNodes (const CYIRuntimeTypeInfo &enforceClassType) |
template<class YI_SCENE_NODE_SUBCLASS > | |
const YI_SCENE_NODE_SUBCLASS * | GetNode (uint32_t targetMatchedNodeCount=1) const |
template<class YI_SCENE_NODE_SUBCLASS > | |
YI_SCENE_NODE_SUBCLASS * | GetNode (uint32_t targetMatchedNodeCount=1) |
void | SetMesh (const std::shared_ptr< CYIMesh > &pMesh) |
bool | SetNPatchBitmap (const std::shared_ptr< CYIBitmap > &pNPatchBitmap) |
void | ClearNPatch () |
void | SetMaterial (const std::shared_ptr< CYIMaterial > &pMaterial, size_t index=0) |
void | AddEffect (const std::shared_ptr< CYIEffect > &pEffect) |
void | RemoveEffect (const std::shared_ptr< CYIEffect > &pEffect) |
size_t | GetEffectCount () const |
const std::shared_ptr< CYIEffect > & | GetEffect (size_t index) const |
void | ConnectEffectsToTimelines (const CYITimelineTrack *pTrack) |
void | AddMask (std::unique_ptr< CYIMask > pMask) |
std::unique_ptr< CYIMask > | RemoveMask (const CYIMask *pMask) |
size_t | GetMaskCount () const |
const CYIMask * | GetMask (size_t index) const |
CYIMask * | GetMask (size_t index) |
const std::shared_ptr< CYIMesh > & | GetMesh () const |
const std::shared_ptr< CYIBitmap > & | GetNPatchBitmap () const |
size_t | GetMaterialCount () const |
const std::shared_ptr< CYIMaterial > & | GetMaterial (size_t index=0) const |
const std::shared_ptr< IYIUniformBufferObject > & | GetShaderUniforms () const |
void | SetMeshTransform (const glm::mat4 &transform) |
void | DestroyChildren () |
glm::mat4 | GetLocalTransform () const |
glm::mat4 | GetWorldTransform () const |
bool | Intersects (const CYISceneNode *pNode) const |
void | SetRenderTarget (const std::shared_ptr< CYIRenderTarget > &pRenderTarget) |
const std::shared_ptr< CYIRenderTarget > & | GetRenderTarget () const |
virtual void | OnPreBuildDrawList (std::vector< IYIRenderer::Command > *pDrawList, std::vector< CYIAbstractCameraSceneNode *> *pDrawWithCameraList) |
virtual void | OnPostBuildDrawList (std::vector< IYIRenderer::Command > *pDrawList) |
const CYIAABB & | GetWorldAABB () const |
const CYIAABB & | GetLocalAABB () const |
void | SetAnchorPoint (const glm::vec3 &anchorPoint) |
void | SetAnchorPoint (float x, float y, float z) |
void | SetAnchorPointX (float x) |
void | SetAnchorPointY (float y) |
void | SetAnchorPointZ (float z) |
void | SetPosition (const glm::vec3 &position) |
void | SetPosition (float x, float y, float z) |
void | SetPositionX (float x) |
void | SetPositionY (float y) |
void | SetPositionZ (float z) |
void | SetRotation (const glm::vec3 &rotation) |
void | SetRotation (float pitchDegrees, float yawDegrees, float rollDegrees) |
void | SetRotationX (float pitchDegrees) |
void | SetRotationY (float yawDegrees) |
void | SetRotationZ (float rollDegrees) |
void | SetOrientation (float pitchDegrees, float yawDegrees, float rollDegrees) |
void | SetOrientation (const glm::quat &orientation) |
void | SetScale (const glm::vec3 &scale) |
void | SetScale (float factorX, float factorY, float factorZ) |
void | SetScaleX (float factor) |
void | SetScaleY (float factor) |
void | SetScaleZ (float factor) |
const glm::vec3 & | GetPosition () const |
const glm::vec3 & | GetScale () const |
const glm::vec3 & | GetWorldScale () const |
const glm::vec3 & | GetWorldSurfaceScale () const |
const glm::vec3 & | GetRotation () const |
const glm::quat & | GetOrientation () const |
const glm::vec3 & | GetAnchorPoint () const |
virtual void | SetSize (const glm::vec3 &size, bool dirtyLayout=true) |
const glm::vec3 & | GetSize () const |
const glm::vec3 & | GetInitialSize () const |
void | SetMeasuredSize (const glm::vec3 &measuredSize) |
const glm::vec3 & | GetMeasuredSize () const |
void | SetInternalCustomTimelineValue (uint32_t trackID, const CYIVariant &value) |
virtual void | SetCustomTimelineValue (uint32_t trackID, const CYIVariant &value) |
void | SetClippingOn () |
void | SetClippingOff () |
bool | GetClipping () const |
void | SetClippingBox (const CYIAABB &worldBox) |
const CYIAABB & | GetClippingBox () const |
void | StartPropertyAnimation (PropertyAnimation::Type propType, float from, float to, uint32_t durMs, CYITimeInterpolator *pTimeInterpolator=nullptr, bool dirtyLayout=true) |
void | StopPropertyAnimation (PropertyAnimation::Type propType) |
void | UpdateLocalSpaceCollision (CYIActionEvent *pActionEvent) |
virtual bool | BroadcastEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) |
void | UpdateEventForLocalSpace (CYIActionEvent *pActionEvent, glm::vec3 &rayOrigin, glm::vec3 &rayNonOriginPoint) const |
bool | IsBoundingBoxHit (const CYIRay &worldSpaceRay) const |
bool | IsMeshHit (const CYIRay &worldSpaceRay) const |
void | DumpTree () const |
void | StartCaptureKeyboardEvents () |
void | StopCaptureKeyboardEvents () |
void | StartCaptureTrackpadEvents () |
void | StopCaptureTrackpadEvents () |
void | StartCapturePointerEvents (uint8_t pointerID) |
void | StopCapturePointerEvents (uint8_t pointerID) |
bool | DrawBehindChildren (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
bool | DrawInFrontOfChildren (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
bool | DrawBehind (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
bool | DrawInFront (CYISceneNode *pSceneNode, bool *pChanged=nullptr) |
bool | IsFocusRoot () const |
void | SetIsFocusRoot (bool isFocusRoot) |
virtual void | OnFocusGainedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
virtual void | OnFocusLostInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
virtual void | FocusLostInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
virtual void | OnFocusChangedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
virtual void | FocusChangedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) |
void | SetUseLocalTransformAndAlpha (bool use) |
bool | GetProperty (CYIStringView propertyName, CYIString *pValue) const |
void | SetProperty (const CYIString &propertyName, const CYIString &propertyValue) |
std::shared_ptr< CYISceneNodeProxy > | GetSceneNodeProxy () const |
void | SetLayoutConfig (std::unique_ptr< CYILayoutConfig > pLayoutConfig) |
const CYILayoutConfig * | GetLayoutConfig (LayoutConfigFetchMode fetchMode=LayoutConfigFetchMode::LazyInstantiate) const |
CYILayoutConfig * | GetLayoutConfig (LayoutConfigFetchMode fetchMode=LayoutConfigFetchMode::LazyInstantiate) |
void | SetLayoutState (std::unique_ptr< CYILayoutState > pLayoutState) |
const CYILayoutState * | GetLayoutState () const |
CYILayoutState * | GetLayoutState () |
void | RequestLayout () |
LayoutDirtyFlag | GetLayoutDirtyFlag () const |
virtual void | SetLayoutDirtyFlag (LayoutDirtyFlag flag) |
virtual CYIAbstractCameraSceneNode * | FindActiveCamera (const CYISceneNode *pTargetSceneNode=nullptr) const |
CYIAccessibilityAttributes::Accessible | GetAccessible () const |
void | SetAccessible (CYIAccessibilityAttributes::Accessible accessible) |
const CYIAccessibilityAttributes * | GetAccessibilityAttributes () const |
std::unique_ptr< CYIAccessibilityAttributes > | TakeAccessibilityAttributes () |
void | SetAccessibilityAttributes (std::unique_ptr< CYIAccessibilityAttributes > pAttributes) |
const CYIRenderable * | GetRenderable () const |
template<typename T > | |
bool | CanCastTo () const |
CYIAdjustmentLayerSceneNode * | GetLastAdjustmentLayer () const |
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CYIEventTarget () | |
virtual | ~CYIEventTarget () |
bool | AddEventListener (CYIEvent::Type eventType, CYIEventHandler *pListener, CYIEventTarget::Phase phase=CYIEventTarget::Phase::Bubble) |
bool | RemoveEventListener (CYIEvent::Type eventType, CYIEventHandler *pListener, CYIEventTarget::Phase phase=CYIEventTarget::Phase::Bubble) |
void | SetSpecialTypeFlag (SpecialEventTargetType type) |
void | ClearSpecialTypeFlag (SpecialEventTargetType type) |
SpecialEventTargetType | GetSpecialTypes () const |
const std::shared_ptr< CYIEventTargetProxy > & | GetProxy () const |
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CYISignalHandler () | |
CYISignalHandler (const CYISignalHandler &signalHandler) | |
virtual | ~CYISignalHandler () |
CYISignalHandler & | operator= (const CYISignalHandler &signalHandler) |
void | MoveToThread (CYIThread *pThread) |
This function allows the user to override the default thread affinity to any CYIThread that may or may not be running. More... | |
CYIThreadHandle | GetThreadAffinity () const |
void | SetThreadAffinity (const CYIThreadHandle &threadAffinity) |
virtual bool | IsConnected () const |
virtual bool | IsConnected (const CYISignalBase &signal) const |
void | Disconnect (CYISignalBase &signal) |
void | DisconnectFromAllSignals () |
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Listener () | |
virtual | ~Listener () |
virtual void | OnThreadStarted (CYIThread *) |
virtual void | OnThreadTerminated (CYIThread *) |
virtual void | OnThreadFinished (CYIThread *) |
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virtual | ~IYIPropertiesSource ()=default |
bool | GetProperty (CYIStringView propertyName, CYIString *pValue) const |
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CYIEventHandler () | |
CYIEventHandler (const CYIEventHandler &) | |
virtual | ~CYIEventHandler () |
CYIEventHandler & | operator= (const CYIEventHandler &) |
bool | RegisterEventFilter (CYIEventFilter *pFilter) |
bool | UnregisterEventFilter (CYIEventFilter *pFilter) |
bool | PreFilter (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) |
bool | PostFilter (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) |
bool | AreEventsEnabled () const |
void | EnableEvents (bool enable) |
Friends | |
class | CYIProgressBarViewPriv |
Additional Inherited Members | |
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enum | TimelineGetMode { TimelineGetMode::GetDefault, TimelineGetMode::GetTimeline, TimelineGetMode::GetTimelineGroup, TimelineGetMode::GetComponentOfTimelineGroup } |
enum | InitialFocusLifetime { InitialFocusLifetime::Persistent, InitialFocusLifetime::ClearOnEntry } |
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enum | LayoutDirtyFlag : uint8_t { LayoutDirtyFlag::Clean, LayoutDirtyFlag::ChildDirty, LayoutDirtyFlag::Dirty } |
enum | LayoutConfigFetchMode { LayoutConfigFetchMode::DoNotLazyInstantiate = 0, LayoutConfigFetchMode::LazyInstantiate } |
enum | MeasureMode { MeasureMode::Unspecified, MeasureMode::UpTo, MeasureMode::Exactly } |
enum | FetchType { FetchType::Optional = 0, FetchType::Mandatory } |
typedef std::reverse_iterator< Iterator > | ReverseIterator |
typedef uint16_t | DirtyFlag |
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enum | SpecialEventTargetType : uint8_t { SpecialEventTargetType::None = 0x00, SpecialEventTargetType::NoPick = 0x20 } |
enum | Phase : uint8_t { Phase::Bubble, Phase::Capture } |
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static void | RegisterAllViews () |
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static void | RegisterAllSceneNodes () |
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CYISignal< CYISceneView *, CYISceneView *> | GainedFocus |
Emitted when focus has entered this view. The first signal argument is the view that gained focus (e.g. the current view) and the second signal argument is the view that lost focus. More... | |
CYISignal< CYISceneView *, CYISceneView *> | LostFocus |
Emitted when focus has left this view. The first signal argument is the view that lost focus (e.g. the current view) and the second signal argument is the view that gained focus. More... | |
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CYISignal< CYISceneNode *, PropertyAnimation::Type > | PropertyAnimationComplete |
CYISignal< CYISceneNode *, CYISceneNode *> | DescendantGainedFocus |
Emitted when focus has entered this tree. The first signal parameter is the new node with focus, and the second signal parameter is the previous node with focus. More... | |
CYISignal< CYISceneNode *, CYISceneNode *> | DescendantLostFocus |
Emitted when focus has left this tree. The first signal parameter is the new node with focus, and the second signal parameter is the previous node with focus. More... | |
CYISignal< CYISceneNode *, CYISceneNode *> | DescendantsChangedFocus |
Emitted when focus has changed within this tree. This signal is called only if focus was previously within this tree and focus is now on a different node (but still within this tree). The first signal parameter is the new node with focus, and the second signal parameter is the previous node with focus. More... | |
CYISignal< CYIAccessibilityAttributes::Accessible > | AccessibleStateChanged |
Emitted when accessible state changed. More... | |
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static const float | OPACITY_NOT_VISIBLE_EPSILON |
static constexpr DirtyFlag | DirtyClean = 0x0000 |
static constexpr DirtyFlag | DirtySceneGraph = 0x0001 |
static constexpr DirtyFlag | DirtyVisibility = 0x0002 |
static constexpr DirtyFlag | DirtyOpacity = 0x0004 |
static constexpr DirtyFlag | DirtyLocalTransform = 0x0008 |
static constexpr DirtyFlag | DirtyWorldTransform = 0x0010 |
static constexpr DirtyFlag | DirtyUniform = 0x0020 |
static constexpr DirtyFlag | DirtyWorldBoundingBox = 0x0040 |
static constexpr DirtyFlag | DirtyMesh = 0x0080 |
static constexpr DirtyFlag | DirtyWorldSurfaceScale = 0x0100 |
static constexpr DirtyFlag | DirtyWorldScale = 0x0200 |
static constexpr DirtyFlag | DirtyLocalBoundingBox = 0x0400 |
static constexpr DirtyFlag | DirtyEverything = (DirtySceneGraph | DirtyVisibility | DirtyOpacity | DirtyLocalTransform | DirtyWorldTransform | DirtyUniform | DirtyWorldBoundingBox | DirtyWorldSurfaceScale | DirtyWorldScale | DirtyLocalBoundingBox) |
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void | UpdateClipping () |
virtual void | WorldScaleUpdated () override |
virtual void | WorldBoundingBoxUpdated () override |
virtual void | OnViewReflowed (const glm::vec3 &worldScale) |
virtual void | ViewReflowed (const glm::vec3 &worldScale) |
virtual bool | HandleEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) override |
virtual bool | ProcessEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) override |
void | UpdateResponsiveLayoutAnchors () |
virtual void | SizeChanged () override |
virtual void | ChildNeedsLayout () override |
virtual void | LayoutDirtied () override |
virtual void | ChildAdded (CYISceneNode *pChild) override |
virtual void | ChildRemoved (CYISceneNode *pChild) override |
virtual void | ChildVisibilityChanged (CYISceneNode *pChild) override |
void | OnViewIsInAnimatedPosition () |
void | OnViewIsGoingOutOfAnimatedPosition () |
void | SetInTimeline (CYIAbstractTimeline *pTimeline) |
void | SetOutTimeline (CYIAbstractTimeline *pTimeline) |
virtual void | OnInit () |
bool | TryRequestFocusOnInitiallyFocusedView () |
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void | Update () |
virtual void | OnUpdateBegin () |
virtual void | UpdateBegin () |
virtual void | OnUpdateEnd () |
virtual void | UpdateEnd () |
virtual void | OnDirtyFlagChanged () |
virtual void | DirtyFlagChanged () |
virtual void | OnTransformUpdated () |
virtual void | TransformUpdated () |
virtual void | OnWorldScaleUpdated () |
virtual void | OnWorldSurfaceScaleUpdated () |
virtual void | WorldSurfaceScaleUpdated () |
virtual void | OnVisibilityUpdated () |
virtual void | VisibilityUpdated () |
virtual void | OnCompositeOpacityUpdated () |
virtual void | CompositeOpacityUpdated () |
virtual void | OnWorldBoundingBoxUpdated () |
virtual void | OnLocalBoundingBoxUpdated () |
virtual void | LocalBoundingBoxUpdated () |
virtual void | OnChildAdded (CYISceneNode *pChild) |
virtual void | OnChildRemoved (CYISceneNode *pChild) |
virtual void | OnSizeChanged () |
virtual void | OnChildVisibilityChanged (CYISceneNode *pChild) |
virtual void | OnDrawOrderChanged () |
LayoutDirtyFlag | GetCurrentLayoutDirtyFlag () const |
virtual CYIString | GetDumpTreeString () const |
void | DumpTree (int32_t indentLevel) const |
virtual void | SetCustomUniforms () |
template<class T > | |
void | SetNodeType () |
virtual CYISceneNode * | GetNodeFromChildren (CYIStringView name) |
virtual CYISceneNode * | GetNodeFromChildren (const int32_t id) |
virtual CYISceneNode * | GetNodeFromChildren (const CYIRuntimeTypeInfo &enforceClassType) |
CYISceneNode * | GetNodeFromChildrenAfterTarget (const CYIRuntimeTypeInfo &enforceClassType, bool *pTargetReached, CYISceneNode *pStartAfterTarget) |
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bool | m_stopEventPropagation |
bool | m_responsiveLayoutEnabled |
bool | m_sceneTreeBuilt |
bool | m_inAnimatedPosition |
CYISceneNode * | m_pClippingNode |
CYIAbstractTimeline * | m_pFocusInTimeline |
CYIAbstractTimeline * | m_pFocusOutTimeline |
std::unique_ptr< CYILayout > | m_pLayout |
std::shared_ptr< CYIAssetViewTemplate > | m_pAssetViewTemplate |
std::shared_ptr< CYISceneNodeProxy > | m_pInitiallyFocusedView |
InitialFocusLifetime | m_initialFocusLifetime |
std::multimap< EYIAnchorType, YI_ANCHOR_DATA > | m_anchors |
std::map< CYIString, std::unique_ptr< CYITimeline >, std::less< void > > | m_timelines |
std::map< CYIString, std::unique_ptr< CYIParallelTimelineGroup >, std::less< void > > | m_timelineGroups |
std::map< CYIString, std::unique_ptr< CYIAbstractTimeline >, std::less< void > > | m_externalTimelines |
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CYIString | m_name |
CYISceneNode * | m_pParent |
CYISceneNode * | m_pDrawParent |
std::vector< std::unique_ptr< CYISceneNode > > | m_children |
std::vector< CYISceneNode * > | m_drawChildren |
std::map< CYIString, CYIString, std::less< void > > | m_Properties |
std::vector< std::shared_ptr< CYIEffect > > | m_Effects |
std::vector< std::unique_ptr< PropertyAnimation > > | m_propertyAnimations |
float | m_localOpacity |
std::unique_ptr< CYITransform > | m_pTransform |
glm::vec3 | m_size |
glm::vec3 | m_initialSize |
glm::vec3 | m_measuredSize |
glm::vec3 | m_vlsLastCollision |
bool | m_clip |
bool | m_localVisibility |
int32_t | m_id |
uint64_t | m_guid |
std::unique_ptr< CYINPatch > | m_pNPatch |
std::shared_ptr< CYIBitmap > | m_pNPatchBitmap |
std::shared_ptr< CYIRenderable > | m_pRenderable |
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std::vector< EventListenerEntry > | m_listeners |
SpecialEventTargetType | m_specialTypes |
std::shared_ptr< CYIEventTargetProxy > | m_pEventTargetProxy |
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bool | m_enableEvents |
CYIProgressBarView::CYIProgressBarView | ( | ) |
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virtual |
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overridevirtual |
The asset requirements for this class.
Reimplemented from CYISceneView.
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virtual |
Returns the progress position as a percentage from the progress animation timeline, 0.0 meaning not started, 1.0 meaning complete.
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overridevirtual |
Initializes the view and all of its content. Subclasses must call CYISceneView::Init().
Reimplemented from CYISceneView.
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virtual |
Sets the progress position as indicated by percentage, 0.0 meaning not started, 1.0 meaning complete.
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friend |