You.i Engine
CYIFocusZoneView Class Reference

Detailed Description

CYIFocusZoneView is a focus handler which assigns initial focus within its descendants based on which CYIFocusZoneView::EntryMode is set.

If the entry mode is set to RestoreLastFocus, when focus returns to this subtree it will be assigned to the last descendant which had focus. The last descendant with focus is always tracked regardless of the current entry mode set.

An entry mode of PreventEntry will block focus from entering this subtree via focus searches. Focus can still be assigned directly to a descendant by calling CYISceneView::RequestFocus on the descendant, and can move around as usual from that point.

The Standard entry mode defers to the standard focus algorithm when focus is entering this subtree.

See also
CYISceneView::HandlesFocusInDescendants

View Template Specification

Type Labels Property Description
Comment entry-mode Optional The focus entry mode which specifies if and how focus is assigned when entering this subtree. Valid values are restore-last, prevent-entry, and standard. Defaults to restore-last.
See also
CYIFocusZoneView::EntryMode

#include <view/YiFocusZoneView.h>

Inheritance diagram for CYIFocusZoneView:

Public Types

enum  EntryMode {
  EntryMode::RestoreLastFocus,
  EntryMode::PreventEntry,
  EntryMode::Standard
}
 
- Public Types inherited from CYISceneView
enum  TimelineGetMode {
  TimelineGetMode::GetDefault,
  TimelineGetMode::GetTimeline,
  TimelineGetMode::GetTimelineGroup,
  TimelineGetMode::GetComponentOfTimelineGroup
}
 
enum  InitialFocusLifetime {
  InitialFocusLifetime::Persistent,
  InitialFocusLifetime::ClearOnEntry
}
 
- Public Types inherited from CYISceneNode
enum  LayoutDirtyFlag : uint8_t {
  LayoutDirtyFlag::Clean,
  LayoutDirtyFlag::ChildDirty,
  LayoutDirtyFlag::Dirty
}
 
enum  LayoutConfigFetchMode {
  LayoutConfigFetchMode::DoNotLazyInstantiate = 0,
  LayoutConfigFetchMode::LazyInstantiate
}
 
enum  MeasureMode {
  MeasureMode::Unspecified,
  MeasureMode::UpTo,
  MeasureMode::Exactly
}
 
enum  FetchType {
  FetchType::Optional = 0,
  FetchType::Mandatory
}
 
typedef std::reverse_iterator< IteratorReverseIterator
 
typedef uint16_t DirtyFlag
 
- Public Types inherited from CYIEventTarget
enum  SpecialEventTargetType : uint8_t {
  SpecialEventTargetType::None = 0x00,
  SpecialEventTargetType::NoPick = 0x20
}
 
enum  Phase : uint8_t {
  Phase::Bubble,
  Phase::Capture
}
 

Public Member Functions

 CYIFocusZoneView ()
 
virtual ~CYIFocusZoneView ()
 
virtual bool Init () override
 
void SetEntryMode (EntryMode entryMode)
 
EntryMode GetEntryMode () const
 
virtual void SetInitiallyFocusedView (CYISceneView *pView, InitialFocusLifetime initialFocusLifetime=InitialFocusLifetime::Persistent) override
 
void ClearLastFocus ()
 
virtual bool RequestFocus (CYIFocus::Direction direction=CYIFocus::Direction::Forward, CYIFocus::FocusRootRule focusRootRule=CYIFocus::FocusRootRule::DescendantsUpdateContext, const CYIAABB &previousFocusRect=CYIAABB(), const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) override
 
virtual bool ContainsFocusableDescendant (const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const override
 
virtual void FocusGainedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) override
 
virtual void FocusChangedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus) override
 
virtual bool HandlesFocusInDescendants () const override
 Returns true to indicate that this view handles focus in its descendants. More...
 
virtual CYISceneViewFindNextFocusInDescendants (const CYISceneView *pCurrentFocusView, CYIFocus::Direction direction, CYIAABB &screenSpaceFocusRegion, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const override
 
- Public Member Functions inherited from CYISceneView
 CYISceneView ()
 
virtual ~CYISceneView ()
 
bool BuildFromTemplate (CYISceneManager *pSceneManager, const std::shared_ptr< CYIAssetViewTemplate > &pAssetViewTemplate, CYISceneManager::MissingClassHandlingMode missingHandlingMode=CYISceneManager::MissingClassHandlingMode::Abort)
 
bool IsInitialized () const
 
void SetClippingAreaNode (CYISceneNode *pClippingNode)
 
virtual CYIOptional< CYIStringViewGetProperty (CYIStringView propertyName) const override
 
bool GetProperty (CYIStringView propertyName, CYIString *pValue) const
 
virtual std::map< CYIString, CYIStringGetProperties () const override
 
virtual void ForEachProperty (const std::function< void(const CYIString &, const CYIString &)> &action) const override
 
virtual bool HasProperties () const override
 
void EnableDefaultHitZone ()
 
bool IsResponsiveLayoutEnabled () const
 
void EnableResponsiveLayout ()
 
void DisableResponsiveLayout ()
 
void AddAnchor (EYIAnchorType anchorType)
 
YI_ANCHOR_DATA GetAnchor (EYIAnchorType anchorType) const
 
virtual const CYISceneView::AssetRequirementGetAssetRequirements (uint32_t *pRequirementCount)
 
CYIAbstractTimelineGetInTimeline () const
 
CYIAbstractTimelineGetOutTimeline () const
 
CYIAbstractTimelineGetFocusInTimeline () const
 
CYIAbstractTimelineGetFocusOutTimeline () const
 
bool HasFocus () const
 
void SetFocusable (bool focusable)
 
bool IsFocusable () const
 
bool CanBeFocused () const
 
void SetNextFocus (CYISceneView *pView, CYIFocus::Direction direction)
 
CYISceneViewGetNextFocus (CYIFocus::Direction direction) const
 
CYISceneViewGetInitiallyFocusedView () const
 
CYISceneView::InitialFocusLifetime GetInitialFocusLifetime () const
 
CYISceneViewFindNextFocus (CYIFocus::Direction direction, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const
 
CYISceneViewFindNextFocus (CYIFocus::Direction direction, CYIAABB &screenSpaceFocusRegion, const CYIFocusSearchOptions &options=CYIFocusSearchOptions()) const
 
const CYISceneNodeGetFocusRoot () const
 
CYISceneViewGetFocusHandler () const
 
virtual void OnFocusGained ()
 
virtual void FocusGained ()
 
virtual void OnFocusLost ()
 
virtual void FocusLost ()
 
const std::shared_ptr< CYIAssetViewTemplate > & GetViewTemplate () const
 
const std::vector< CYIString > & GetChildTemplateNames ()
 
template<typename T >
T * BuildTimeline (const CYIString &markerName)
 
CYITimelineBuildTimeline (const CYIString &markerName, int32_t startOffset, int32_t duration)
 
CYIAbstractTimelineGetTimeline (CYIMarkerData::ID id)
 
virtual CYIAbstractTimelineGetTimeline (CYIStringView markerName, TimelineGetMode mode=TimelineGetMode::GetDefault)
 
std::map< CYIString, CYITimeline * > GetSimpleTimelines () const
 
std::map< CYIString, CYIAbstractTimeline * > GetTimelines () const
 
bool FindTimeline (CYIAbstractTimeline *&pTimeline, CYIStringView markerName, FetchType type, const CYIString &tag="", TimelineGetMode mode=TimelineGetMode::GetDefault)
 
CYITimelineGroupGetTimelineGroup (CYIStringView markerName)
 
void BuildAnchorList ()
 
virtual void Reset ()
 
void SetLayout (std::unique_ptr< CYILayout > pLayout)
 
const CYILayoutGetLayout () const
 
CYILayoutGetLayout ()
 
virtual void Measure (const MeasureSpec &widthSpec, const MeasureSpec &heightSpec, const MeasureSpec &depthSpec) override
 
virtual void ApplyMeasurements () override
 
- Public Member Functions inherited from CYISceneNode
 CYISceneNode ()
 
virtual ~CYISceneNode ()
 
bool IsInitialized () const
 
void ForceDirty ()
 
void SetDirtyFlag (DirtyFlag dirtyFlag)
 
DirtyFlag GetDirtyFlag () const
 
DirtyFlag GetPreviousDirtyFlag () const
 
const CYIStringGetName () const
 
CYIString GetUniqueName () const
 
void SetSceneManager (CYISceneManager *pSceneManager)
 
void SetName (const CYIString &name)
 
int32_t GetID () const
 
void SetID (int32_t id)
 
uint64_t GetUniqueID () const
 
bool AddChild (std::unique_ptr< CYISceneNode > pSceneNode)
 
bool AddChild (std::unique_ptr< CYISceneNode >, size_t index)
 
bool InsertChildAfter (CYISceneNode *pRefNode, std::unique_ptr< CYISceneNode > pSceneNode)
 
std::unique_ptr< CYISceneNodeRemoveChild (CYISceneNode *pSceneNode)
 
bool ReorderChild (size_t fromIndex, size_t toIndex)
 
CYITransformGetTransform ()
 
CYISceneNodeGetParent () const
 
bool ChangeParent (CYISceneNode *pParent)
 
CYISceneNodeGetDrawParent () const
 
bool IsAncestorOf (const CYISceneNode *pNode) const
 
CYISceneManagerGetSceneManager () const
 
size_t GetChildCount () const
 
uint32_t GetChildCountRecursive () const
 
CYISceneNodeGetChild (size_t index) const
 
Iterator begin (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const
 
Iterator end (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const
 
ReverseIterator rbegin (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const
 
ReverseIterator rend (Iterator::Mode mode=Iterator::Mode::ImmediateChildren) const
 
CYISceneNodeGetChild (const CYIString &name) const
 
size_t GetDrawChildCount () const
 
CYISceneNodeGetDrawChild (size_t index) const
 
CYISceneNodeGetDrawChildByID (int32_t id) const
 
template<class YI_SCENE_NODE_SUBCLASS >
YI_SCENE_NODE_SUBCLASS * GetChild (uint32_t targetMatchedNodeCount=1) const
 
template<class YI_SCENE_NODE_SUBCLASS >
std::list< YI_SCENE_NODE_SUBCLASS * > GetChildren () const
 
template<class YI_SCENE_NODE_SUBCLASS >
std::list< YI_SCENE_NODE_SUBCLASS * > GetDrawChildren () const
 
size_t GetIndexOfChild (const CYISceneNode *pSceneNode) const
 
size_t GetIndexOfDrawChild (const CYISceneNode *pSceneNode) const
 
void Show ()
 
void Hide ()
 
void SetVisibility (bool visible)
 
void SetOpacity (float opacity)
 
float GetCompositeOpacity () const
 
float GetLocalOpacity () const
 
bool IsVisible () const
 
bool IsTrulyVisible () const
 
bool IsPerceptible () const
 
CYISceneNodeGetNode (CYIStringView name)
 
CYISceneNodeGetNode (CYIStringView name, const CYIRuntimeTypeInfo &enforceClassType)
 
CYISceneNodeGetNode (const CYIRuntimeTypeInfo &enforceClassType)
 
CYISceneNodeGetNodeAfterTarget (const CYIRuntimeTypeInfo &enforceClassType, CYISceneNode *pStartAfterTarget)
 
template<class YI_SCENE_NODE_SUBCLASS >
YI_SCENE_NODE_SUBCLASS * GetNode (CYIStringView name)
 
CYISceneNodeGetNode (const int32_t id)
 
CYISceneNodeGetNode (const int32_t id, const CYIRuntimeTypeInfo &enforceClassType)
 
CYISceneNodeGetNodeWithUniqueID (uint64_t uniqueID)
 
template<class YI_SCENE_NODE_SUBCLASS >
bool FindNode (YI_SCENE_NODE_SUBCLASS *&pNode, CYIStringView nodeName, FetchType type, const CYIString &tag)
 
std::list< CYISceneNode * > GetNodes (CYIStringView name)
 
std::list< CYISceneNode * > GetNodes (int32_t id)
 
std::list< CYISceneNode * > GetNodes (const CYIRuntimeTypeInfo &enforceClassType)
 
template<class YI_SCENE_NODE_SUBCLASS >
const YI_SCENE_NODE_SUBCLASS * GetNode (uint32_t targetMatchedNodeCount=1) const
 
template<class YI_SCENE_NODE_SUBCLASS >
YI_SCENE_NODE_SUBCLASS * GetNode (uint32_t targetMatchedNodeCount=1)
 
void SetMesh (const std::shared_ptr< CYIMesh > &pMesh)
 
bool SetNPatchBitmap (const std::shared_ptr< CYIBitmap > &pNPatchBitmap)
 
void ClearNPatch ()
 
void SetMaterial (const std::shared_ptr< CYIMaterial > &pMaterial, size_t index=0)
 
void AddEffect (const std::shared_ptr< CYIEffect > &pEffect)
 
void RemoveEffect (const std::shared_ptr< CYIEffect > &pEffect)
 
size_t GetEffectCount () const
 
const std::shared_ptr< CYIEffect > & GetEffect (size_t index) const
 
void ConnectEffectsToTimelines (const CYITimelineTrack *pTrack)
 
void AddMask (std::unique_ptr< CYIMask > pMask)
 
std::unique_ptr< CYIMaskRemoveMask (const CYIMask *pMask)
 
size_t GetMaskCount () const
 
const CYIMaskGetMask (size_t index) const
 
CYIMaskGetMask (size_t index)
 
const std::shared_ptr< CYIMesh > & GetMesh () const
 
const std::shared_ptr< CYIBitmap > & GetNPatchBitmap () const
 
size_t GetMaterialCount () const
 
const std::shared_ptr< CYIMaterial > & GetMaterial (size_t index=0) const
 
const std::shared_ptr< IYIUniformBufferObject > & GetShaderUniforms () const
 
void SetMeshTransform (const glm::mat4 &transform)
 
void DestroyChildren ()
 
glm::mat4 GetLocalTransform () const
 
glm::mat4 GetWorldTransform () const
 
bool Intersects (const CYISceneNode *pNode) const
 
void SetRenderTarget (const std::shared_ptr< CYIRenderTarget > &pRenderTarget)
 
const std::shared_ptr< CYIRenderTarget > & GetRenderTarget () const
 
virtual void OnPreBuildDrawList (std::vector< IYIRenderer::Command > *pDrawList, std::vector< CYIAbstractCameraSceneNode *> *pDrawWithCameraList)
 
virtual void OnPostBuildDrawList (std::vector< IYIRenderer::Command > *pDrawList)
 
const CYIAABBGetWorldAABB () const
 
const CYIAABBGetLocalAABB () const
 
void SetAnchorPoint (const glm::vec3 &anchorPoint)
 
void SetAnchorPoint (float x, float y, float z)
 
void SetAnchorPointX (float x)
 
void SetAnchorPointY (float y)
 
void SetAnchorPointZ (float z)
 
void SetPosition (const glm::vec3 &position)
 
void SetPosition (float x, float y, float z)
 
void SetPositionX (float x)
 
void SetPositionY (float y)
 
void SetPositionZ (float z)
 
void SetRotation (const glm::vec3 &rotation)
 
void SetRotation (float pitchDegrees, float yawDegrees, float rollDegrees)
 
void SetRotationX (float pitchDegrees)
 
void SetRotationY (float yawDegrees)
 
void SetRotationZ (float rollDegrees)
 
void SetOrientation (float pitchDegrees, float yawDegrees, float rollDegrees)
 
void SetOrientation (const glm::quat &orientation)
 
void SetScale (const glm::vec3 &scale)
 
void SetScale (float factorX, float factorY, float factorZ)
 
void SetScaleX (float factor)
 
void SetScaleY (float factor)
 
void SetScaleZ (float factor)
 
const glm::vec3 & GetPosition () const
 
const glm::vec3 & GetScale () const
 
const glm::vec3 & GetWorldScale () const
 
const glm::vec3 & GetWorldSurfaceScale () const
 
const glm::vec3 & GetRotation () const
 
const glm::quat & GetOrientation () const
 
const glm::vec3 & GetAnchorPoint () const
 
virtual void SetSize (const glm::vec3 &size, bool dirtyLayout=true)
 
const glm::vec3 & GetSize () const
 
const glm::vec3 & GetInitialSize () const
 
void SetMeasuredSize (const glm::vec3 &measuredSize)
 
const glm::vec3 & GetMeasuredSize () const
 
void SetInternalCustomTimelineValue (uint32_t trackID, const CYIVariant &value)
 
virtual void SetCustomTimelineValue (uint32_t trackID, const CYIVariant &value)
 
void SetClippingOn ()
 
void SetClippingOff ()
 
bool GetClipping () const
 
void SetClippingBox (const CYIAABB &worldBox)
 
const CYIAABBGetClippingBox () const
 
void StartPropertyAnimation (PropertyAnimation::Type propType, float from, float to, uint32_t durMs, CYITimeInterpolator *pTimeInterpolator=nullptr, bool dirtyLayout=true)
 
void StopPropertyAnimation (PropertyAnimation::Type propType)
 
void UpdateLocalSpaceCollision (CYIActionEvent *pActionEvent)
 
virtual bool BroadcastEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent)
 
void UpdateEventForLocalSpace (CYIActionEvent *pActionEvent, glm::vec3 &rayOrigin, glm::vec3 &rayNonOriginPoint) const
 
bool IsBoundingBoxHit (const CYIRay &worldSpaceRay) const
 
bool IsMeshHit (const CYIRay &worldSpaceRay) const
 
void DumpTree () const
 
void StartCaptureKeyboardEvents ()
 
void StopCaptureKeyboardEvents ()
 
void StartCaptureTrackpadEvents ()
 
void StopCaptureTrackpadEvents ()
 
void StartCapturePointerEvents (uint8_t pointerID)
 
void StopCapturePointerEvents (uint8_t pointerID)
 
bool DrawBehindChildren (CYISceneNode *pSceneNode, bool *pChanged=nullptr)
 
bool DrawInFrontOfChildren (CYISceneNode *pSceneNode, bool *pChanged=nullptr)
 
bool DrawBehind (CYISceneNode *pSceneNode, bool *pChanged=nullptr)
 
bool DrawInFront (CYISceneNode *pSceneNode, bool *pChanged=nullptr)
 
bool IsFocusRoot () const
 
void SetIsFocusRoot (bool isFocusRoot)
 
virtual void OnFocusGainedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus)
 
virtual void OnFocusLostInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus)
 
virtual void FocusLostInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus)
 
virtual void OnFocusChangedInDescendants (CYISceneNode *pNewNodeWithFocus, CYISceneNode *pPreviousNodeWithFocus)
 
void SetUseLocalTransformAndAlpha (bool use)
 
bool GetProperty (CYIStringView propertyName, CYIString *pValue) const
 
void SetProperty (const CYIString &propertyName, const CYIString &propertyValue)
 
std::shared_ptr< CYISceneNodeProxyGetSceneNodeProxy () const
 
void SetLayoutConfig (std::unique_ptr< CYILayoutConfig > pLayoutConfig)
 
const CYILayoutConfigGetLayoutConfig (LayoutConfigFetchMode fetchMode=LayoutConfigFetchMode::LazyInstantiate) const
 
CYILayoutConfigGetLayoutConfig (LayoutConfigFetchMode fetchMode=LayoutConfigFetchMode::LazyInstantiate)
 
void SetLayoutState (std::unique_ptr< CYILayoutState > pLayoutState)
 
const CYILayoutStateGetLayoutState () const
 
CYILayoutStateGetLayoutState ()
 
void RequestLayout ()
 
LayoutDirtyFlag GetLayoutDirtyFlag () const
 
virtual void SetLayoutDirtyFlag (LayoutDirtyFlag flag)
 
virtual CYIAbstractCameraSceneNodeFindActiveCamera (const CYISceneNode *pTargetSceneNode=nullptr) const
 
CYIAccessibilityAttributes::Accessible GetAccessible () const
 
void SetAccessible (CYIAccessibilityAttributes::Accessible accessible)
 
const CYIAccessibilityAttributesGetAccessibilityAttributes () const
 
std::unique_ptr< CYIAccessibilityAttributesTakeAccessibilityAttributes ()
 
void SetAccessibilityAttributes (std::unique_ptr< CYIAccessibilityAttributes > pAttributes)
 
const CYIRenderableGetRenderable () const
 
template<typename T >
bool CanCastTo () const
 
CYIAdjustmentLayerSceneNode * GetLastAdjustmentLayer () const
 
- Public Member Functions inherited from CYIEventTarget
 CYIEventTarget ()
 
virtual ~CYIEventTarget ()
 
bool AddEventListener (CYIEvent::Type eventType, CYIEventHandler *pListener, CYIEventTarget::Phase phase=CYIEventTarget::Phase::Bubble)
 
bool RemoveEventListener (CYIEvent::Type eventType, CYIEventHandler *pListener, CYIEventTarget::Phase phase=CYIEventTarget::Phase::Bubble)
 
void SetSpecialTypeFlag (SpecialEventTargetType type)
 
void ClearSpecialTypeFlag (SpecialEventTargetType type)
 
SpecialEventTargetType GetSpecialTypes () const
 
const std::shared_ptr< CYIEventTargetProxy > & GetProxy () const
 
- Public Member Functions inherited from CYISignalHandler
 CYISignalHandler ()
 
 CYISignalHandler (const CYISignalHandler &signalHandler)
 
virtual ~CYISignalHandler ()
 
CYISignalHandleroperator= (const CYISignalHandler &signalHandler)
 
void MoveToThread (CYIThread *pThread)
 This function allows the user to override the default thread affinity to any CYIThread that may or may not be running. More...
 
CYIThreadHandle GetThreadAffinity () const
 
void SetThreadAffinity (const CYIThreadHandle &threadAffinity)
 
virtual bool IsConnected () const
 
virtual bool IsConnected (const CYISignalBase &signal) const
 
void Disconnect (CYISignalBase &signal)
 
void DisconnectFromAllSignals ()
 
- Public Member Functions inherited from CYIThread::Listener
 Listener ()
 
virtual ~Listener ()
 
virtual void OnThreadStarted (CYIThread *)
 
virtual void OnThreadTerminated (CYIThread *)
 
virtual void OnThreadFinished (CYIThread *)
 
- Public Member Functions inherited from IYIPropertiesSource
virtual ~IYIPropertiesSource ()=default
 
bool GetProperty (CYIStringView propertyName, CYIString *pValue) const
 
- Public Member Functions inherited from CYIEventHandler
 CYIEventHandler ()
 
 CYIEventHandler (const CYIEventHandler &)
 
virtual ~CYIEventHandler ()
 
CYIEventHandleroperator= (const CYIEventHandler &)
 
bool RegisterEventFilter (CYIEventFilter *pFilter)
 
bool UnregisterEventFilter (CYIEventFilter *pFilter)
 
bool PreFilter (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent)
 
bool PostFilter (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent)
 
bool AreEventsEnabled () const
 
void EnableEvents (bool enable)
 

Additional Inherited Members

- Static Public Member Functions inherited from CYISceneView
static void RegisterAllViews ()
 
- Static Public Member Functions inherited from CYISceneNode
static void RegisterAllSceneNodes ()
 
- Public Attributes inherited from CYISceneView
CYISignal< CYISceneView *, CYISceneView *> GainedFocus
 Emitted when focus has entered this view. The first signal argument is the view that gained focus (e.g. the current view) and the second signal argument is the view that lost focus. More...
 
CYISignal< CYISceneView *, CYISceneView *> LostFocus
 Emitted when focus has left this view. The first signal argument is the view that lost focus (e.g. the current view) and the second signal argument is the view that gained focus. More...
 
- Public Attributes inherited from CYISceneNode
CYISignal< CYISceneNode *, PropertyAnimation::TypePropertyAnimationComplete
 
CYISignal< CYISceneNode *, CYISceneNode *> DescendantGainedFocus
 Emitted when focus has entered this tree. The first signal parameter is the new node with focus, and the second signal parameter is the previous node with focus. More...
 
CYISignal< CYISceneNode *, CYISceneNode *> DescendantLostFocus
 Emitted when focus has left this tree. The first signal parameter is the new node with focus, and the second signal parameter is the previous node with focus. More...
 
CYISignal< CYISceneNode *, CYISceneNode *> DescendantsChangedFocus
 Emitted when focus has changed within this tree. This signal is called only if focus was previously within this tree and focus is now on a different node (but still within this tree). The first signal parameter is the new node with focus, and the second signal parameter is the previous node with focus. More...
 
CYISignal< CYIAccessibilityAttributes::AccessibleAccessibleStateChanged
 Emitted when accessible state changed. More...
 
- Static Public Attributes inherited from CYISceneNode
static const float OPACITY_NOT_VISIBLE_EPSILON
 
static constexpr DirtyFlag DirtyClean = 0x0000
 
static constexpr DirtyFlag DirtySceneGraph = 0x0001
 
static constexpr DirtyFlag DirtyVisibility = 0x0002
 
static constexpr DirtyFlag DirtyOpacity = 0x0004
 
static constexpr DirtyFlag DirtyLocalTransform = 0x0008
 
static constexpr DirtyFlag DirtyWorldTransform = 0x0010
 
static constexpr DirtyFlag DirtyUniform = 0x0020
 
static constexpr DirtyFlag DirtyWorldBoundingBox = 0x0040
 
static constexpr DirtyFlag DirtyMesh = 0x0080
 
static constexpr DirtyFlag DirtyWorldSurfaceScale = 0x0100
 
static constexpr DirtyFlag DirtyWorldScale = 0x0200
 
static constexpr DirtyFlag DirtyLocalBoundingBox = 0x0400
 
static constexpr DirtyFlag DirtyEverything = (DirtySceneGraph | DirtyVisibility | DirtyOpacity | DirtyLocalTransform | DirtyWorldTransform | DirtyUniform | DirtyWorldBoundingBox | DirtyWorldSurfaceScale | DirtyWorldScale | DirtyLocalBoundingBox)
 
- Protected Member Functions inherited from CYISceneView
void UpdateClipping ()
 
virtual void WorldScaleUpdated () override
 
virtual void WorldBoundingBoxUpdated () override
 
virtual void OnViewReflowed (const glm::vec3 &worldScale)
 
virtual void ViewReflowed (const glm::vec3 &worldScale)
 
virtual bool HandleEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) override
 
virtual bool ProcessEvent (const std::shared_ptr< CYIEventDispatcher > &pDispatcher, CYIEvent *pEvent) override
 
void UpdateResponsiveLayoutAnchors ()
 
virtual void SizeChanged () override
 
virtual void ChildNeedsLayout () override
 
virtual void LayoutDirtied () override
 
virtual void ChildAdded (CYISceneNode *pChild) override
 
virtual void ChildRemoved (CYISceneNode *pChild) override
 
virtual void ChildVisibilityChanged (CYISceneNode *pChild) override
 
void OnViewIsInAnimatedPosition ()
 
void OnViewIsGoingOutOfAnimatedPosition ()
 
void SetInTimeline (CYIAbstractTimeline *pTimeline)
 
void SetOutTimeline (CYIAbstractTimeline *pTimeline)
 
virtual void OnInit ()
 
bool TryRequestFocusOnInitiallyFocusedView ()
 
- Protected Member Functions inherited from CYISceneNode
void Update ()
 
virtual void OnUpdateBegin ()
 
virtual void UpdateBegin ()
 
virtual void OnUpdateEnd ()
 
virtual void UpdateEnd ()
 
virtual void OnDirtyFlagChanged ()
 
virtual void DirtyFlagChanged ()
 
virtual void OnTransformUpdated ()
 
virtual void TransformUpdated ()
 
virtual void OnWorldScaleUpdated ()
 
virtual void OnWorldSurfaceScaleUpdated ()
 
virtual void WorldSurfaceScaleUpdated ()
 
virtual void OnVisibilityUpdated ()
 
virtual void VisibilityUpdated ()
 
virtual void OnCompositeOpacityUpdated ()
 
virtual void CompositeOpacityUpdated ()
 
virtual void OnWorldBoundingBoxUpdated ()
 
virtual void OnLocalBoundingBoxUpdated ()
 
virtual void LocalBoundingBoxUpdated ()
 
virtual void OnChildAdded (CYISceneNode *pChild)
 
virtual void OnChildRemoved (CYISceneNode *pChild)
 
virtual void OnSizeChanged ()
 
virtual void OnChildVisibilityChanged (CYISceneNode *pChild)
 
virtual void OnDrawOrderChanged ()
 
LayoutDirtyFlag GetCurrentLayoutDirtyFlag () const
 
virtual CYIString GetDumpTreeString () const
 
void DumpTree (int32_t indentLevel) const
 
virtual void SetCustomUniforms ()
 
template<class T >
void SetNodeType ()
 
virtual CYISceneNodeGetNodeFromChildren (CYIStringView name)
 
virtual CYISceneNodeGetNodeFromChildren (const int32_t id)
 
virtual CYISceneNodeGetNodeFromChildren (const CYIRuntimeTypeInfo &enforceClassType)
 
CYISceneNodeGetNodeFromChildrenAfterTarget (const CYIRuntimeTypeInfo &enforceClassType, bool *pTargetReached, CYISceneNode *pStartAfterTarget)
 
- Protected Attributes inherited from CYISceneView
bool m_stopEventPropagation
 
bool m_responsiveLayoutEnabled
 
bool m_sceneTreeBuilt
 
bool m_inAnimatedPosition
 
CYISceneNodem_pClippingNode
 
CYIAbstractTimelinem_pFocusInTimeline
 
CYIAbstractTimelinem_pFocusOutTimeline
 
std::unique_ptr< CYILayoutm_pLayout
 
std::shared_ptr< CYIAssetViewTemplatem_pAssetViewTemplate
 
std::shared_ptr< CYISceneNodeProxym_pInitiallyFocusedView
 
InitialFocusLifetime m_initialFocusLifetime
 
std::multimap< EYIAnchorType, YI_ANCHOR_DATAm_anchors
 
std::map< CYIString, std::unique_ptr< CYITimeline >, std::less< void > > m_timelines
 
std::map< CYIString, std::unique_ptr< CYIParallelTimelineGroup >, std::less< void > > m_timelineGroups
 
std::map< CYIString, std::unique_ptr< CYIAbstractTimeline >, std::less< void > > m_externalTimelines
 
- Protected Attributes inherited from CYISceneNode
CYIString m_name
 
CYISceneNodem_pParent
 
CYISceneNodem_pDrawParent
 
std::vector< std::unique_ptr< CYISceneNode > > m_children
 
std::vector< CYISceneNode * > m_drawChildren
 
std::map< CYIString, CYIString, std::less< void > > m_Properties
 
std::vector< std::shared_ptr< CYIEffect > > m_Effects
 
std::vector< std::unique_ptr< PropertyAnimation > > m_propertyAnimations
 
float m_localOpacity
 
std::unique_ptr< CYITransformm_pTransform
 
glm::vec3 m_size
 
glm::vec3 m_initialSize
 
glm::vec3 m_measuredSize
 
glm::vec3 m_vlsLastCollision
 
bool m_clip
 
bool m_localVisibility
 
int32_t m_id
 
uint64_t m_guid
 
std::unique_ptr< CYINPatch > m_pNPatch
 
std::shared_ptr< CYIBitmapm_pNPatchBitmap
 
std::shared_ptr< CYIRenderablem_pRenderable
 
- Protected Attributes inherited from CYIEventTarget
std::vector< EventListenerEntry > m_listeners
 
SpecialEventTargetType m_specialTypes
 
std::shared_ptr< CYIEventTargetProxym_pEventTargetProxy
 
- Protected Attributes inherited from CYIEventHandler
bool m_enableEvents
 

Member Enumeration Documentation

◆ EntryMode

Options that can be used to specify if and how focus is assigned when entering this subtree.

Enumerator
RestoreLastFocus 

When focus enters this subtree, give focus to the last descendant that had focus.

PreventEntry 

Prevents focus from entering this subtree. Direct calls to RequestFocus on descendants will still work.

Standard 

Focus will be assigned by standard focus rules.

Constructor & Destructor Documentation

◆ CYIFocusZoneView()

CYIFocusZoneView::CYIFocusZoneView ( )

◆ ~CYIFocusZoneView()

virtual CYIFocusZoneView::~CYIFocusZoneView ( )
virtual

Member Function Documentation

◆ ClearLastFocus()

void CYIFocusZoneView::ClearLastFocus ( )

Clears the internal state tracking the last descendant with focus.

◆ ContainsFocusableDescendant()

virtual bool CYIFocusZoneView::ContainsFocusableDescendant ( const CYIFocusSearchOptions options = CYIFocusSearchOptions()) const
overridevirtual

Returns true if this node contains any descendants which can receive focus.

The default implementation returns true if CYISceneManager::CanBeFocused() returns true for any descendant and if those descendants are valid candidates according to options.

Reimplemented from CYISceneView.

◆ FindNextFocusInDescendants()

virtual CYISceneView* CYIFocusZoneView::FindNextFocusInDescendants ( const CYISceneView pCurrentFocusView,
CYIFocus::Direction  direction,
CYIAABB screenSpaceFocusRegion,
const CYIFocusSearchOptions options = CYIFocusSearchOptions() 
) const
overridevirtual

Focus handlers must override this function to perform focus searches in their descendants. Returns the next view to recieve focus or null if there are none in direction. screenSpaceFocusRegion will usually correspond to CYIFocus::GetScreenSpaceFocusRegion(pCurrentFocusView) but implementations may modify screenSpaceBoundingBox in order to hint that future focus searches should be performed with that modified bounding box.

options can be used to further restrict the set of valid focus candidates.

See also
HandlesFocusInDescendants

Reimplemented from CYISceneView.

◆ FocusChangedInDescendants()

virtual void CYIFocusZoneView::FocusChangedInDescendants ( CYISceneNode pNewNodeWithFocus,
CYISceneNode pPreviousNodeWithFocus 
)
overridevirtual

Called when focus has changed within this tree. This function is called only if focus was previously within this tree and focus is now on a different node (but still within this tree).

Note
The base implementation must be called.
See also
OnFocusChangedInDescendants()

Reimplemented from CYISceneNode.

◆ FocusGainedInDescendants()

virtual void CYIFocusZoneView::FocusGainedInDescendants ( CYISceneNode pNewNodeWithFocus,
CYISceneNode pPreviousNodeWithFocus 
)
overridevirtual

Called when focus has entered this tree.

Note
The base implementation must be called.
pPreviousNodeWithFocus may be null.
See also
OnFocusGainedInDescendants()

Reimplemented from CYISceneView.

◆ GetEntryMode()

EntryMode CYIFocusZoneView::GetEntryMode ( ) const

Returns the current focus entry mode for this focus zone view.

See also
SetMode

◆ HandlesFocusInDescendants()

virtual bool CYIFocusZoneView::HandlesFocusInDescendants ( ) const
overridevirtual

Returns true to indicate that this view handles focus in its descendants.

Reimplemented from CYISceneView.

◆ Init()

virtual bool CYIFocusZoneView::Init ( )
overridevirtual

Initializes the view and all of its content. Subclasses must call CYISceneView::Init().

Note
This must be called after CYISceneView::BuildFromTemplate()

Reimplemented from CYISceneView.

◆ RequestFocus()

virtual bool CYIFocusZoneView::RequestFocus ( CYIFocus::Direction  direction = CYIFocus::Direction::Forward,
CYIFocus::FocusRootRule  focusRootRule = CYIFocus::FocusRootRule::DescendantsUpdateContext,
const CYIAABB previousFocusRect = CYIAABB(),
const CYIFocusSearchOptions options = CYIFocusSearchOptions() 
)
overridevirtual

By default, assigns focus to this view if it is focusable. If it is not focusable, performs a focus search within this view.

focusRootRule dictates whether the focus system will allow the focus request to a view outside of the current focus root.

This function can be overridden to change focus traversal. A custom search may be performed as long as the function returns true if a view has been found, and RequestFocus() has been called on the found view. options can be used to further restrict the set of valid focus candidates. When overriding this function make sure to call TryRequestFocusOnInitiallyFocusedView() to preserve the SetInitiallyFocusedView() functionality.

See also
CYISceneManager::StageScene
HandlesFocusInDescendants
TryRequestFocusOnInitiallyFocusedView
SetFocusable()

Reimplemented from CYISceneView.

◆ SetEntryMode()

void CYIFocusZoneView::SetEntryMode ( EntryMode  entryMode)

Specifies the entryMode for this focus zone view. The default mode is CYIFocusZoneView::EntryMode::RestoreLastFocus.

◆ SetInitiallyFocusedView()

virtual void CYIFocusZoneView::SetInitiallyFocusedView ( CYISceneView pView,
InitialFocusLifetime  initialFocusLifetime = InitialFocusLifetime::Persistent 
)
overridevirtual

Sets view that will receive initial focus when focus enters this containing view. Setting an initial focus view causes this view to become a focus handler. The initially focused view can be cleared by passing nullptr into this function.

If initialFocusLifetime is CYISceneView::InitialFocusLifetime::ClearOnEntry, the initially focused view will be reset the next time focus enters this subtree. Note that the initially focused view can be cleared even if it does not recieve focus.

See also
GetInitiallyFocusedView

Reimplemented from CYISceneView.


The documentation for this class was generated from the following file: