You.i Engine
CYITimelineLoop Class Reference

Detailed Description

Repeats a timeline.

A loop has exactly one child. A repetition number and interval between repetitions can be set. The default is 1 repetition with interval of 0ms. If the child is ommitted no actions are taken.

#include <animation/YiTimelineLoop.h>

Inheritance diagram for CYITimelineLoop:

Public Member Functions

 CYITimelineLoop ()
virtual ~CYITimelineLoop ()
uint64_t GetInterval () const
uint64_t GetRepeatCount () const
CYIAbstractTimelineGetTimeline () const
void SetInterval (uint16_t millis)
void SetRepeatCount (uint16_t count)
void SetTimeline (CYIAbstractTimeline *pTimeline)
- Public Member Functions inherited from CYIAbstractTimeline
virtual ~CYIAbstractTimeline ()
void Start ()
void Finish ()
void Pause ()
void Continue ()
void SetDirection (Direction direction)
Direction GetDirection () const
Status GetStatus () const
uint64_t GetStartTime () const
uint64_t GetCurrentTime () const
float GetTimeAsPercentage () const
uint64_t GetTotalTime () const
void SeekToPercentage (float percentage)
void SeekToTime (uint64_t millis)
void Abort ()
void SetDisablesInput (bool disablesInput)
void Track ()
void Untrack ()
void StartForward ()
void StartReverse ()
void ContinueForward ()
void ContinueReverse ()
void SetDirectionForward ()
void SetDirectionReverse ()
void SetFrameModes (FrameMode startFrameMode, FrameMode endFrameMode)
bool SetSourcePositions (CYISceneNode *pNode, const glm::vec3 &position)
bool ClearSourcePositions (CYISceneNode *pNode)
bool SetTargetPositions (CYISceneNode *pNode, const glm::vec3 &position)
bool ClearTargetPositions (CYISceneNode *pNode)
bool SetSourceScales (CYISceneNode *pNode, const glm::vec3 &scale)
bool ClearSourceScales (CYISceneNode *pNode)
void SetLooping (bool isLooping)
bool GetLooping () const
const std::shared_ptr< CYITimelineProxy > & GetProxy () const
void SetRootNode (CYISceneNode *pRootNode)
const std::shared_ptr< CYISceneNodeProxy > & GetRootNode () const
- Public Member Functions inherited from CYISignalHandler
 CYISignalHandler ()
 CYISignalHandler (const CYISignalHandler &rSignalHandler)
virtual ~CYISignalHandler ()
CYISignalHandleroperator= (const CYISignalHandler &rSignalHandler)
void MoveToThread (CYIThread *pThread)
 This function allows the user to override the default thread affinity to any CYIThread that may or may not be running. More...
CYIThreadHandle GetThreadAffinity () const
void SetThreadAffinity (const CYIThreadHandle &rThreadAffinity)
virtual bool IsConnected () const
virtual bool IsConnected (const CYISignalBase &rSignal) const
void Disconnect (CYISignalBase &rSignal)
void DisconnectFromAllSignals ()
- Public Member Functions inherited from CYIThread::Listener
 Listener ()
virtual ~Listener ()
virtual void OnThreadStarted (CYIThread *)
virtual void OnThreadTerminated (CYIThread *)
virtual void OnThreadFinished (CYIThread *)

Additional Inherited Members

- Public Types inherited from CYIAbstractTimeline
enum  FrameMode : uint8_t {
enum  Status : uint8_t {
enum  Direction : uint8_t {
- Public Attributes inherited from CYIAbstractTimeline
CYISignal Playing
 called whenever the timeline starts playing (from any position) More...
CYISignal Paused
 called whenever the timeline stops playing, including if the timeline execution completes normally More...
CYISignal Aborted
 called when the timeline execution is aborted by the Abort() function More...
CYISignal Started
 called when playback of the timeline is initiated by one of the Start() functions More...
CYISignal Completed
 called when playback of the timeline completes normally (or when the Finish() function is called) More...
CYISignal TimelineLooped
 called whenever a loop completes and the next loop starts More...
CYISignal PlayingForward
 same as Playing, but triggered only when direction is forward More...
CYISignal PlayingReverse
 same as Playing, but triggered only when direction is reverse More...
CYISignal PausedForward
 same as Paused, but triggered only when direction is forward More...
CYISignal PausedReverse
 same as Paused, but triggered only when direction is reverse More...
CYISignal StartedForward
 same as Started, but triggered only when direction is forward More...
CYISignal StartedReverse
 same as Started, but triggered only when direction is reverse More...
CYISignal CompletedForward
 same as Completed, but triggered only when direction is forward More...
CYISignal CompletedReverse
 same as Completed, but triggered only when direction is reverse More...
- Protected Member Functions inherited from CYIAbstractTimeline
 CYIAbstractTimeline (std::unique_ptr< CYIAbstractTimelinePriv > pPriv)
- Protected Attributes inherited from CYIAbstractTimeline
std::unique_ptr< CYIAbstractTimelinePriv > m_pPriv

Constructor & Destructor Documentation

◆ CYITimelineLoop()

CYITimelineLoop::CYITimelineLoop ( )

◆ ~CYITimelineLoop()

virtual CYITimelineLoop::~CYITimelineLoop ( )

Member Function Documentation

◆ GetInterval()

uint64_t CYITimelineLoop::GetInterval ( ) const
See also

◆ GetRepeatCount()

uint64_t CYITimelineLoop::GetRepeatCount ( ) const
See also

◆ GetTimeline()

CYIAbstractTimeline* CYITimelineLoop::GetTimeline ( ) const

Returns the child of this loop.

◆ SetInterval()

void CYITimelineLoop::SetInterval ( uint16_t  millis)

Set the delay between repetitions to millis.

◆ SetRepeatCount()

void CYITimelineLoop::SetRepeatCount ( uint16_t  count)

Set the repetition count to count. This is the total number of times the timeline will play. A timeline loop cannot have zero repetitions, therefore a count of zero is treated as meaning one repetition.

◆ SetTimeline()

void CYITimelineLoop::SetTimeline ( CYIAbstractTimeline pTimeline)

Sets the child of this loop to pTimeline. Replaces a previous timeline. Set to nullptr to remove the timeline.

The documentation for this class was generated from the following file: