The D3D11 implementation of CYIGraphicsComponents.
#include <renderer/YiGraphicsComponentsD3D11.h>
◆ CYIGraphicsComponentsD3D11()
CYIGraphicsComponentsD3D11::CYIGraphicsComponentsD3D11 |
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◆ ~CYIGraphicsComponentsD3D11()
CYIGraphicsComponentsD3D11::~CYIGraphicsComponentsD3D11 |
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◆ GetD3DDevice()
ID3D11Device*& CYIGraphicsComponentsD3D11::GetD3DDevice |
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◆ GetDepthStencil()
ID3D11Texture2D*& CYIGraphicsComponentsD3D11::GetDepthStencil |
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◆ GetDepthStencilView()
ID3D11DepthStencilView*& CYIGraphicsComponentsD3D11::GetDepthStencilView |
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◆ GetDriverType()
D3D_DRIVER_TYPE& CYIGraphicsComponentsD3D11::GetDriverType |
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◆ GetFeatureLevel()
D3D_FEATURE_LEVEL& CYIGraphicsComponentsD3D11::GetFeatureLevel |
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◆ GetImmediateContext()
ID3D11DeviceContext*& CYIGraphicsComponentsD3D11::GetImmediateContext |
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◆ GetRenderTargetView()
ID3D11RenderTargetView*& CYIGraphicsComponentsD3D11::GetRenderTargetView |
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◆ GetSwapChain()
D3D11SwapChain*& CYIGraphicsComponentsD3D11::GetSwapChain |
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◆ GetWindow()
HWND& CYIGraphicsComponentsD3D11::GetWindow |
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◆ SetD3DDevice()
void CYIGraphicsComponentsD3D11::SetD3DDevice |
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ID3D11Device * |
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◆ SetDepthStencil()
void CYIGraphicsComponentsD3D11::SetDepthStencil |
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ID3D11Texture2D * |
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◆ SetDepthStencilView()
void CYIGraphicsComponentsD3D11::SetDepthStencilView |
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ID3D11DepthStencilView * |
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◆ SetDriverType()
void CYIGraphicsComponentsD3D11::SetDriverType |
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D3D_DRIVER_TYPE |
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◆ SetFeatureLevel()
void CYIGraphicsComponentsD3D11::SetFeatureLevel |
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D3D_FEATURE_LEVEL |
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◆ SetImmediateContext()
void CYIGraphicsComponentsD3D11::SetImmediateContext |
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ID3D11DeviceContext * |
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◆ SetRenderTargetView()
void CYIGraphicsComponentsD3D11::SetRenderTargetView |
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ID3D11RenderTargetView * |
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◆ SetSwapChain()
void CYIGraphicsComponentsD3D11::SetSwapChain |
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D3D11SwapChain * |
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◆ SetWindow()
void CYIGraphicsComponentsD3D11::SetWindow |
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HWND |
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The documentation for this class was generated from the following file: