#include <renderer/YiTextureFactory.h>
|
static std::shared_ptr< CYIAssetTexture > | CreateAsset () |
|
static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const CYIString &filename, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
|
static std::shared_ptr< CYIAssetTextureBase > | CreateAssetFromPath (const CYIString &path, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
|
static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const uint8_t *pData, uint32_t size, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
|
static std::shared_ptr< CYIAssetTextureBase > | CreateAssetFromPath (const CYIRuntimeTypeInfo &info, const CYIString &path, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
|
static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const CYIRuntimeTypeInfo &info, const uint8_t *pData, uint32_t size, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
|
static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const CYIRuntimeTypeInfo &info, const CYIString &filename, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
|
◆ CreateAsset() [1/5]
◆ CreateAsset() [2/5]
◆ CreateAsset() [3/5]
◆ CreateAsset() [4/5]
◆ CreateAsset() [5/5]
◆ CreateAssetFromPath() [1/2]
◆ CreateAssetFromPath() [2/2]
The documentation for this class was generated from the following file: